Commit message (Collapse) | Author | Files | Lines | ||
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2010-04-16 | refactor: crudely move the RezMultipleAttachments() method into the ↵ | Justin Clark-Casey (justincc) | 3 | -14/+16 | |
AttachmentsModule | |||||
2010-04-16 | Add --skip-assets option to load oar. | Justin Clark-Casey (justincc) | 1 | -2/+10 | |
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation. | |||||
2010-04-13 | Reduce number of AvatarAnimations sent with large number of avatars | Robert Adams | 2 | -6/+8 | |
2010-04-12 | thanks lkalif for Mantis #4676 - a patch that adds support for inventory links | dahlia | 2 | -0/+32 | |
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com> | |||||
2010-04-05 | Partially implement share with group option for object inventory items | Justin Clark-Casey (justincc) | 3 | -2/+13 | |
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway | |||||
2010-04-01 | oops, add file missing from last commit | Justin Clark-Casey (justincc) | 1 | -0/+73 | |
refactor out redundant method from GroupsMessagingModule | |||||
2010-03-31 | Committing the LightShare code, which was developed by TomMeta of Meta7. | Melanie | 4 | -2/+48 | |
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer. | |||||
2010-03-28 | Stab one bug. When joining an estate with a new region, make sure it's also | Melanie | 1 | -0/+2 | |
used on first run and not only later. | |||||
2010-03-26 | * Fixed a bug with null value handling in WebUtil.BuildQueryString() | John Hurliman | 1 | -2/+4 | |
* Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector | |||||
2010-03-26 | Fixed a backwards null check that was preventing estate owner from being set ↵ | John Hurliman | 1 | -2/+2 | |
and a misleading error message (in grid mode it tries to get a user, not create one) | |||||
2010-03-26 | replace recent IModule.GetGroup() with better GetGroupRecord(string name) | Justin Clark-Casey (justincc) | 1 | -4/+10 | |
2010-03-25 | minor: some debugging information and spacing changes to group module | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-03-25 | add get group by name method to IGroupsModule | Justin Clark-Casey (justincc) | 1 | -3/+26 | |
2010-03-25 | fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912 | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
can't prompt for estate owner in unit tests | |||||
2010-03-23 | First stage of the new interactive region creation. This will allow creation | Melanie | 2 | -1/+120 | |
of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL. | |||||
2010-03-22 | Remove the reading of estate_settings.xml and the associated processing of | Melanie | 2 | -2/+2 | |
defaults. Adding code to facilitate estate creation / managemment as part of first time start up | |||||
2010-03-19 | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 7 | -19/+19 | |
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | |||||
2010-03-19 | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 5 | -203/+147 | |
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | |||||
2010-03-18 | Unify a previous refactor of object return with the older solution. We | Melanie | 2 | -26/+10 | |
really don't need two methods doing the same thing, but differently. | |||||
2010-03-17 | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 6 | -165/+211 | |
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | |||||
2010-03-16 | Removed the unused use_async_when_possible config variable | John Hurliman | 1 | -17/+0 | |
2010-03-16 | Fixed several unhandled exceptions and performance issues with ↵ | John Hurliman | 1 | -11/+12 | |
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time | |||||
2010-03-15 | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵ | John Hurliman | 2 | -16/+17 | |
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file | |||||
2010-03-13 | add a null check in ScenePresence constructor | dahlia | 1 | -1/+2 | |
2010-03-12 | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 4 | -36/+27 | |
AttachmentsModule | |||||
2010-03-12 | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵ | Justin Clark-Casey (justincc) | 4 | -58/+14 | |
AttachmentsModule | |||||
2010-03-12 | refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule | Justin Clark-Casey (justincc) | 3 | -43/+22 | |
2010-03-12 | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 1 | -0/+1 | |
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | |||||
2010-03-12 | Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12 | Justin Clark-Casey (justincc) | 1 | -9/+4 | |
Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins | |||||
2010-03-10 | * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵ | John Hurliman | 1 | -9/+9 | |
debug line, and commented the debug line out since it can quickly become noisy | |||||
2010-03-10 | Formatting cleanup. Add copyright notices. | Jeff Ames | 6 | -20/+47 | |
2010-03-09 | Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator | Melanie | 1 | -9/+19 | |
to use that stored value. | |||||
2010-03-09 | - parcel blocking, region crossing blocking, teleport blocking | unknown | 1 | -1/+229 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-06 | - supporting llTextBox | unknown | 1 | -0/+5 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-06 | Bug fix: store correct position information upon logout. Fixes mantis #4608 | Diva Canto | 3 | -1/+21 | |
2010-03-06 | - implementing server 1.38 functions | unknown | 1 | -0/+5 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-05 | * Cache packed throttle data to avoid repeated allocations in ↵ | John Hurliman | 1 | -4/+1 | |
CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking | |||||
2010-03-05 | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵ | John Hurliman | 1 | -5/+3 | |
causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service | |||||
2010-03-06 | refactor: Move DetachSingleAttachmentToInv to region module | Justin Clark-Casey (justincc) | 4 | -61/+23 | |
need to rationalize method names later | |||||
2010-03-05 | refactor: move another AttachObject method | Justin Clark-Casey (justincc) | 1 | -44/+0 | |
2010-03-05 | refactor: move user inventory side of RezSingleAttachment to module | Justin Clark-Casey (justincc) | 2 | -29/+13 | |
2010-03-05 | refactor: begin to move attachments code into a region module | Justin Clark-Casey (justincc) | 4 | -99/+59 | |
2010-03-04 | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵ | Justin Clark-Casey (justincc) | 2 | -16/+15 | |
modules can use it | |||||
2010-03-03 | compiler warnings revealed that public PlaySoundSlavePrims properties were ↵ | Justin Clark-Casey (justincc) | 2 | -4/+4 | |
changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed. | |||||
2010-03-03 | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 1 | -7/+7 | |
2010-03-03 | refactor: push sog.SendPartFullUpdate() down into sop where it better belongs | Justin Clark-Casey (justincc) | 2 | -45/+43 | |
no functional changes | |||||
2010-03-03 | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 4 | -32/+130 | |
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | |||||
2010-03-03 | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵ | John Hurliman | 1 | -1/+6 | |
an explanation of what it does | |||||
2010-03-03 | Removing the sLLVector3 dinosaur | John Hurliman | 1 | -3/+3 | |
2010-03-03 | * Fixed bad start position clamping in MakeRootAgent() | John Hurliman | 1 | -33/+7 | |