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2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+15
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman2-69/+12
anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times).
2011-01-26Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)1-0/+10
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)1-0/+4
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto1-8/+0
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
Didn't touch the appearance related stuff.
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-1/+0
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie3-12/+56
2011-01-12Partial permissions fix for boxed items.Melanie2-0/+17
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2011-01-08Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto1-0/+12
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-07Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵Diva Canto1-0/+4
forever.
2011-01-07A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto1-16/+20
receiving end is async. No need for so much concurrency.
2011-01-06HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto1-4/+11
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2
2011-01-03Add permissions hooks for object transfersMelanie1-4/+57
2011-01-03Fix child agent scopingMelanie1-4/+4
2010-12-30Fix up a prior fix (refix the fixed fix :)Melanie1-1/+1
2010-12-29Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto1-2/+2
were not getting notified.
2010-12-24One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto1-68/+68
so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
2010-12-23* Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)1-4/+10
2010-12-23Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto1-58/+0
which now lives entirely in LindenUDP space.
2010-12-21What is the point of using different types to express the same damn thing?Melanie1-1/+1
2010-12-21Another good catch. Update file name serial.Melanie1-0/+1
2010-12-21Added a missed return. Thanks diva!Melanie1-0/+1
2010-12-21Fix up merge artifactsMelanie1-10/+1
2010-12-21Make prim inventories a bit more saneMelanie4-108/+39
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto2-3/+3
mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-17remove mono compiler warning: if (sop.Color != null) always returns true as ↵Justin Clark-Casey (justincc)1-9/+7
sop.Color is a value type.
2010-12-17remove mono compiler warningsJustin Clark-Casey (justincc)3-7/+8
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto2-9/+11
time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto1-2/+6
2010-12-14Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto2-6/+7
may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-15fix mistake in last change of local.includeJustin Clark-Casey (justincc)1-4/+6
2010-12-14Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its ↵Justin Clark-Casey (justincc)1-0/+0
contents
2010-12-14minor: disable debug logging for previous testJustin Clark-Casey (justincc)1-1/+1
2010-12-14Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)1-0/+87
yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14Null checking ParentGroup is not needed. It can't be null.Melanie1-4/+2
2010-12-13This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵Diva Canto2-3/+13
in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-14reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵Justin Clark-Casey (justincc)2-13/+11
used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-13Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2-15/+1
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
2010-12-13Change some lookups in he Land Management module to make group permissionsMelanie1-1/+18
work better. Add a generic group permissions hoot to the scene permissions system.
2010-12-12Trigger event with flag CHANGED_LINK when agent sits on objects that have ↵Marck2-9/+6
not a sit target defined. This fixes Mantis #4692.
2010-12-11Fixes the nudge movements!Diva Canto3-47/+19