aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11
2012-12-03XmlRpcGridRouterBlueWall1-0/+1
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code.
2012-11-24Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ↵Justin Clark-Casey (justincc)3-106/+83
functionally identical. Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
2012-11-24Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a ↵Justin Clark-Casey (justincc)1-7/+12
BasicInventoryAccessModule() and re-enable in test suite.
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)17-17/+17
automatically turns off any logging enabled between tests
2012-11-23minor: Make note in log if scene was restarted due to an unrecoverable ↵Justin Clark-Casey (justincc)1-1/+6
physics error
2012-11-23Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)2-31/+25
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that ↵Justin Clark-Casey (justincc)1-8/+7
code is there
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-0/+33
2012-11-12Completely remove the IRegionModule interfaceMelanie1-55/+0
2012-11-12Stop closing old style modulesMelanie1-9/+0
2012-11-12Remove the old style module loader and all references to itMelanie4-350/+12
2012-11-11document & 80-character width terminal formattingSignpostMarv1-36/+78
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11moving windlight-sources to correct namespace-named folder (world); add ↵PixelTomsen1-0/+33
LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10One more module converted: CloudModule.Diva Canto1-1/+1
2012-11-1080 character-width terminal formatting of IDialogModule interface, removing ↵SignpostMarv1-23/+28
superfluous whitespace & line-endings.
2012-11-10Documenting parameters of methods on the IDialogModule interfaceSignpostMarv1-33/+73
2012-11-10Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵Justin Clark-Casey (justincc)2-35/+70
and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects()
2012-11-09Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto1-1/+1
added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09Converted the SunModule to the new region module interface. (39 to go...)Diva Canto1-1/+1
2012-11-09marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵SignpostMarv1-0/+2
intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie1-0/+2
script engines to use them.
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵Dan Lake1-1/+1
No change to existing functions.
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2-17/+48
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie2-0/+17
2012-10-30Only create a new list to check if objects have reached targets if there ↵Justin Clark-Casey (justincc)1-5/+9
actually are any targets.
2012-10-29documenting some params on ISoundModule methodsSignpostMarv1-7/+16
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv1-0/+3
LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2-2/+2
specifies a UUID rather than a string
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2-79/+24
2012-10-29fixing a bug in SceneObjectPart.SendSound where sounds would always come ↵SignpostMarv1-9/+8
from the root prim rather than the source prim
2012-10-29Factoring out a superfluous local variable & repeated assignment in ↵SignpostMarv1-10/+8
SceneObjectPart.SendSound as linksets are only meant to have a single owner
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-4/+5
2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-2/+2
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+11
2012-10-29transposing preload sound onto sound moduleSignpostMarv2-31/+10
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+6
2012-10-29documenting ISoundModule methods & fieldsSignpostMarv1-0/+28
2012-10-29formatting ISoundModule prior to documentationSignpostMarv1-2/+4
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ↵SignpostMarv1-1/+1
ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-1/+1
2012-10-29making the max distance for sounds to be heard from their origin a ↵SignpostMarv1-0/+2
configurable option exposed via a public field on ISoundModule (with private setter in the implementation)