Commit message (Collapse) | Author | Files | Lines | ||
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2012-12-04 | minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. | Justin Clark-Casey (justincc) | 1 | -4/+11 | |
2012-12-03 | XmlRpcGridRouter | BlueWall | 1 | -0/+1 | |
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code. | |||||
2012-11-24 | Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ↵ | Justin Clark-Casey (justincc) | 3 | -106/+83 | |
functionally identical. Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests | |||||
2012-11-24 | Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a ↵ | Justin Clark-Casey (justincc) | 1 | -7/+12 | |
BasicInventoryAccessModule() and re-enable in test suite. | |||||
2012-11-24 | Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵ | Justin Clark-Casey (justincc) | 17 | -17/+17 | |
automatically turns off any logging enabled between tests | |||||
2012-11-23 | minor: Make note in log if scene was restarted due to an unrecoverable ↵ | Justin Clark-Casey (justincc) | 1 | -1/+6 | |
physics error | |||||
2012-11-23 | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 2 | -31/+25 | |
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | |||||
2012-11-23 | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 1 | -0/+58 | |
2012-11-23 | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | |||||
2012-11-20 | Minor formatting for 0962a35d and a few one-line comments as to why that ↵ | Justin Clark-Casey (justincc) | 1 | -8/+7 | |
code is there | |||||
2012-11-20 | Fix movetotarget on mega regions. | Iain Oliver | 1 | -3/+21 | |
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -0/+33 | |
2012-11-12 | Completely remove the IRegionModule interface | Melanie | 1 | -55/+0 | |
2012-11-12 | Stop closing old style modules | Melanie | 1 | -9/+0 | |
2012-11-12 | Remove the old style module loader and all references to it | Melanie | 4 | -350/+12 | |
2012-11-11 | document & 80-character width terminal formatting | SignpostMarv | 1 | -36/+78 | |
Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2012-11-11 | moving windlight-sources to correct namespace-named folder (world); add ↵ | PixelTomsen | 1 | -0/+33 | |
LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2012-11-10 | One more module converted: CloudModule. | Diva Canto | 1 | -1/+1 | |
2012-11-10 | 80 character-width terminal formatting of IDialogModule interface, removing ↵ | SignpostMarv | 1 | -23/+28 | |
superfluous whitespace & line-endings. | |||||
2012-11-10 | Documenting parameters of methods on the IDialogModule interface | SignpostMarv | 1 | -33/+73 | |
2012-11-10 | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵ | Justin Clark-Casey (justincc) | 2 | -35/+70 | |
and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects() | |||||
2012-11-09 | Converted the WindModule to the new region module interface (38 to go). Also ↵ | Diva Canto | 1 | -1/+1 | |
added both the WindModule and the SunModule to the Plugin manifest. | |||||
2012-11-09 | Converted the SunModule to the new region module interface. (39 to go...) | Diva Canto | 1 | -1/+1 | |
2012-11-09 | marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵ | SignpostMarv | 1 | -0/+2 | |
intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. | |||||
2012-11-04 | Add a method to query all registered script constants to allow non-XEngine | Melanie | 1 | -0/+2 | |
script engines to use them. | |||||
2012-11-02 | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 1 | -3/+3 | |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵ | Dan Lake | 1 | -1/+1 | |
No change to existing functions. | |||||
2012-10-31 | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2 | -17/+48 | |
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | |||||
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 2 | -0/+17 | |
2012-10-30 | Only create a new list to check if objects have reached targets if there ↵ | Justin Clark-Casey (justincc) | 1 | -5/+9 | |
actually are any targets. | |||||
2012-10-29 | documenting some params on ISoundModule methods | SignpostMarv | 1 | -7/+16 | |
2012-10-29 | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵ | SignpostMarv | 1 | -0/+3 | |
LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint | |||||
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 2 | -2/+2 | |
specifies a UUID rather than a string | |||||
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2 | -79/+24 | |
2012-10-29 | fixing a bug in SceneObjectPart.SendSound where sounds would always come ↵ | SignpostMarv | 1 | -9/+8 | |
from the root prim rather than the source prim | |||||
2012-10-29 | Factoring out a superfluous local variable & repeated assignment in ↵ | SignpostMarv | 1 | -10/+8 | |
SceneObjectPart.SendSound as linksets are only meant to have a single owner | |||||
2012-10-29 | deduplicating code into a single LoopSound method | SignpostMarv | 1 | -4/+5 | |
2012-10-29 | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 1 | -8/+0 | |
2012-10-29 | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 1 | -2/+2 | |
2012-10-29 | transposing LoopSoundMaster to Sound Module | SignpostMarv | 1 | -0/+11 | |
2012-10-29 | transposing preload sound onto sound module | SignpostMarv | 2 | -31/+10 | |
2012-10-29 | transposing stop sound into sound module | SignpostMarv | 1 | -0/+6 | |
2012-10-29 | documenting ISoundModule methods & fields | SignpostMarv | 1 | -0/+28 | |
2012-10-29 | formatting ISoundModule prior to documentation | SignpostMarv | 1 | -2/+4 | |
2012-10-29 | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 1 | -34/+34 | |
2012-10-29 | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 1 | -4/+4 | |
2012-10-29 | Changing the logic order in the TaskInventory iterator of ↵ | SignpostMarv | 1 | -1/+1 | |
ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first. | |||||
2012-10-29 | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 1 | -4/+1 | |
2012-10-29 | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 1 | -1/+1 | |
2012-10-29 | making the max distance for sounds to be heard from their origin a ↵ | SignpostMarv | 1 | -0/+2 | |
configurable option exposed via a public field on ISoundModule (with private setter in the implementation) |