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2013-03-11minor: remove mono compiler warning in SceneObjectUndoRedoTestsJustin Clark-Casey (justincc)1-2/+2
2013-03-08* Apparently, sometimes texture entries come in from the wire with no ↵teravus1-0/+17
default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
2013-03-06Add code for testing event queue messages recevied on region cross.Justin Clark-Casey (justincc)1-5/+22
This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
2013-03-06* Separate two if trees that got merged into one if tree with borked logic.teravus1-2/+25
2013-03-06Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)3-121/+159
Unlike a much earlier commented out version of this test, this is done in synchronous mode.
2013-03-05Per discussions with justincc... split the JsonStore typeMic Bowman1-1/+13
functions into one for node type and one for value type. Define and export constants for both nodes and values.
2013-03-05Multiattach, part 1Melanie2-2/+2
2013-03-03Make Keyframe motion cross regions againMelanie2-2/+4
2013-03-02Move AllowedClients and BannedClients section to new [AccessControl] section ↵Justin Clark-Casey (justincc)1-2/+10
in OpenSim.ini from [Startup] This change also corrects the setting names - they were actually wrong (though the text in {} was correct). If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl]
2013-02-28Add regression tests for llGetNotecardLine()Justin Clark-Casey (justincc)1-2/+2
2013-02-27Get "show modules" console command to obey selected command line region/sJustin Clark-Casey (justincc)1-16/+11
2013-02-26Add regression test for llRequestUrl()Justin Clark-Casey (justincc)1-0/+11
2013-02-25Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)1-2/+9
Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
2013-02-22minor: Add doc to ScenePresence.IsInTransit to make it clear that this is ↵Justin Clark-Casey (justincc)1-0/+6
set only for region crossing and not teleport, etc.
2013-02-19Fix the JsonStore path set problem justincc found earlier today andMic Bowman1-1/+0
remove the deprecated TestPath functions.
2013-02-19Deleted all AssemblyFileVersion directivesDiva Canto1-1/+1
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie2-19/+39
there was a handler for it.
2013-02-16* Fix walking to <NaN, NaN, NaN> via autopilot.teravus1-1/+5
2013-02-16Add regression test TestSaveNonRootFolderToIarJustin Clark-Casey (justincc)3-5/+5
2013-02-14Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and ↵Justin Clark-Casey (justincc)1-2/+2
JsonArrayLength() -> JsonGetArrayLength() This is for consistentency with the verb:noun naming approach existing json script functions and other script functions. Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions. As agreed with cmickeyb
2013-02-14Add EventManager events triggered when a SOP is added or removedRobert Adams2-0/+57
from the physical scene. Invocations added in SceneObjectPart.
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-1/+5
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-1/+5
2013-02-13Adds a couple requested functions to the JsonStore scriptMic Bowman1-0/+15
interface. JsonPathType returns the type of node pointed to by the path and deprecates the functionality of both JsonTestPath functions. JsonArrayLength returns the length of an array node.
2013-02-12Revert "Make keyframes use the sim's frame timer"Melanie1-8/+15
This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f.
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie3-24/+9
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie3-9/+24
than through the update system.
2013-02-11Make keyframes use the sim's frame timerMelanie1-15/+8
2013-02-11Refactor KeyframeMotion to use one timer class per sceneMelanie1-20/+75
2013-02-10Fix code to check for no spawn points. Possibly a merge artefact?Melanie1-2/+4
2013-02-10Fix teleport/telehub issue:BlueWall2-3/+17
Fix bug that allowed only login access to regions with mis-configured telehubs. Administrators now have teleport access when there exists a mis-configured telehub in the region. Estate owners are now placed at region center in the absence of spawnpoints instead of being denied access. Grid Gods are unrestricted. All others are denied access to the region until spawnpoints are assigned to the telehub object.
2013-02-08If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)1-4/+18
null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie1-37/+152
to work with the new params. Not actually plumbed just yet.
2013-02-07Plumb the path from the client to the extra physics params and backMelanie3-2/+26
2013-02-07Rename Bounciness to RestitutionMelanie2-6/+6
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-50/+6
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-6/+50
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07Rename Bounciness to RestitutionMelanie2-6/+6
2013-02-07Rename "Bounciness" to "Restitution"Melanie2-6/+6
2013-02-06Enables script access to the per object dynamic attributes through the JsonStoreMic Bowman1-0/+1
script functions. Adds JsonAttachObjectStore to associate a store identifier with an object (scripts can only access the store in their host object, this could be extended but isn't necessary for now). Note this opens a method to the DAMap OSDMap. This will be removed later, but greatly simplifies the code for now. The JsonStore and these scripts are disabled by default.
2013-02-06Partial port of Avination's support for the new physics parameters.Melanie2-3/+136
Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset.
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2-0/+9
2013-02-06Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)1-5/+0
2013-02-06Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)3-138/+1
2013-02-06Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵Justin Clark-Casey (justincc)3-168/+0
OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused.
2013-02-06Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵Justin Clark-Casey (justincc)1-15/+0
return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
2013-02-06refactor: Move functions that lookup asset ids from task inventory or pass ↵Justin Clark-Casey (justincc)1-0/+122
them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)1-1/+1
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.