Commit message (Collapse) | Author | Files | Lines | ||
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2014-08-01 | work on hide avatars | UbitUmarov | 1 | -40/+238 | |
2014-07-31 | MESS: changes in MakeRootAgent and CompleteMovement reordering things. | UbitUmarov | 1 | -25/+118 | |
Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :) | |||||
2014-07-30 | restrict other avatar sounds to parcel flags ( untested ) | UbitUmarov | 1 | -2/+2 | |
2014-07-30 | mute avatar collision sounds if parcel doesnt allow | UbitUmarov | 1 | -1/+19 | |
2014-07-27 | change how sounds work. May be bad.. needs testing | UbitUmarov | 2 | -3/+5 | |
2014-07-27 | remove forgotten lines | UbitUmarov | 1 | -7/+0 | |
2014-07-27 | serialize sound parameters for llLoopSound | UbitUmarov | 1 | -1/+48 | |
2014-07-26 | clear script controls on crossing (untested)(possible should be done | UbitUmarov | 2 | -0/+10 | |
elsewhere/othe way) | |||||
2014-07-26 | dont standup avatar on crossing | UbitUmarov | 1 | -2/+2 | |
2014-07-26 | allow reset default animation to default as core does | UbitUmarov | 1 | -1/+1 | |
2014-07-23 | on sit use root prim camera at and eye if child as neither | UbitUmarov | 1 | -10/+27 | |
2014-07-23 | change last commit setting intransit without messing flight | UbitUmarov | 1 | -4/+4 | |
2014-07-23 | do CompleteMovement with InTransit set as core | UbitUmarov | 1 | -82/+91 | |
2014-07-23 | cleanup a bit presence CheckForBorderCrossing removing dead code | UbitUmarov | 1 | -126/+113 | |
2014-07-23 | changed locations of m_originRegionID setting to where current core has | UbitUmarov | 1 | -6/+17 | |
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim) | |||||
2014-07-22 | clamp avatar standup position within region | UbitUmarov | 1 | -0/+2 | |
2014-07-22 | CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so | UbitUmarov | 1 | -91/+86 | |
revert previus change assuming it didnt. remove a no longer needed else {} | |||||
2014-07-22 | consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and | UbitUmarov | 1 | -0/+2 | |
RETURN_AT_EDGE from simulation | |||||
2014-07-22 | make ResetChildPrimPhysicsPositions only do what it is supposed to do and | UbitUmarov | 1 | -1/+11 | |
not what AbsolutePosition does | |||||
2014-07-22 | tell scripts about positions changes after they are actually changed | UbitUmarov | 1 | -10/+18 | |
2014-07-22 | dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog | UbitUmarov | 1 | -84/+96 | |
2014-07-22 | bug fix. Child position got broken because first prim i parts array may | UbitUmarov | 1 | -0/+5 | |
not be the root prim | |||||
2014-07-22 | send updates on selected attachments as sl ( warinin if reverted then a | UbitUmarov | 1 | -3/+3 | |
fix is needed elsewhere since the changes are never sent) | |||||
2014-07-21 | change presence movetotarget avoiding trying to go undergroud or fly when | UbitUmarov | 1 | -1/+4 | |
it can walk. ( still needs better code ) | |||||
2014-07-20 | make sittarget camera relative to root prim | UbitUmarov | 1 | -17/+18 | |
Please enter the commit message for your changes. Lines starting | |||||
2014-07-20 | another change to standup | UbitUmarov | 1 | -1/+1 | |
2014-07-20 | change avatar standup code | UbitUmarov | 1 | -28/+25 | |
2014-07-20 | physicsSit SendSitResponse also relative to parent prim | UbitUmarov | 1 | -5/+11 | |
2014-07-20 | physics engine cannot change internal positions of linksets, at least not | UbitUmarov | 1 | -2/+2 | |
in teaseupdates | |||||
2014-07-20 | replace old Attachoffset by AttachedPos. Comented out possible merge | UbitUmarov | 3 | -11/+9 | |
artifacts | |||||
2014-07-19 | fix attachments | UbitUmarov | 1 | -7/+9 | |
2014-04-26 | Differentiate between requests only the owner should be able to do and those | Melanie Thielker | 1 | -3/+3 | |
that managers can do when setting parcel data | |||||
2014-03-25 | Guard against Scene being null in attachments it the wearing avatar is in ↵ | Melanie Thielker | 1 | -14/+16 | |
the process of logging out. | |||||
2014-01-27 | Reinsert attachments list taking code in SP.MakeRootAgent() | Justin Clark-Casey (justincc) | 1 | -14/+30 | |
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions. | |||||
2014-01-27 | refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵ | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
occur no matter which branch of the conditional is executed | |||||
2014-01-20 | Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵ | dahlia | 1 | -0/+73 | |
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented | |||||
2014-01-20 | Clean up orphaned json stores. This can happen when an object is | Mic Bowman | 1 | -0/+7 | |
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later. | |||||
2014-01-20 | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 2 | -15/+154 | |
been deleted or has no spawn points. | |||||
2014-01-20 | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 2 | -97/+53 | |
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | |||||
2014-01-17 | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 1 | -0/+20 | |
2014-01-16 | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 1 | -36/+33 | |
2014-01-16 | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
small window for race conditions on duplicate CompleteMovement calls | |||||
2014-01-16 | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2 | -56/+65 | |
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times | |||||
2014-01-16 | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 2 | -123/+0 | |
2009 and was superseded by ISimulationService | |||||
2014-01-10 | When moving the root prim of an attachment: a) Change the attach position; ↵ | Oren Hurvitz | 1 | -5/+5 | |
b) Move the other prims in the reverse direction to compensate | |||||
2014-01-10 | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 2 | -14/+14 | |
its main permissions | |||||
2014-01-10 | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 3 | -57/+78 | |
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | |||||
2014-01-08 | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 | |||||
2014-01-04 | Some missing definitions needed for successful compilation. | Robert Adams | 1 | -1/+2 | |
2014-01-04 | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 2 | -4/+10 | |
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs |