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2014-08-01work on hide avatarsUbitUmarov1-40/+238
2014-07-31MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov1-25/+118
Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-30 restrict other avatar sounds to parcel flags ( untested )UbitUmarov1-2/+2
2014-07-30 mute avatar collision sounds if parcel doesnt allowUbitUmarov1-1/+19
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov2-3/+5
2014-07-27remove forgotten linesUbitUmarov1-7/+0
2014-07-27serialize sound parameters for llLoopSoundUbitUmarov1-1/+48
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov2-0/+10
elsewhere/othe way)
2014-07-26 dont standup avatar on crossingUbitUmarov1-2/+2
2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2014-07-23 on sit use root prim camera at and eye if child as neitherUbitUmarov1-10/+27
2014-07-23change last commit setting intransit without messing flightUbitUmarov1-4/+4
2014-07-23 do CompleteMovement with InTransit set as coreUbitUmarov1-82/+91
2014-07-23cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov1-126/+113
2014-07-23 changed locations of m_originRegionID setting to where current core hasUbitUmarov1-6/+17
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)
2014-07-22clamp avatar standup position within regionUbitUmarov1-0/+2
2014-07-22CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov1-91/+86
revert previus change assuming it didnt. remove a no longer needed else {}
2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
RETURN_AT_EDGE from simulation
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
not what AbsolutePosition does
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5
not be the root prim
2014-07-22 send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov1-3/+3
fix is needed elsewhere since the changes are never sent)
2014-07-21change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov1-1/+4
it can walk. ( still needs better code )
2014-07-20make sittarget camera relative to root primUbitUmarov1-17/+18
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2014-07-20another change to standupUbitUmarov1-1/+1
2014-07-20 change avatar standup codeUbitUmarov1-28/+25
2014-07-20physicsSit SendSitResponse also relative to parent primUbitUmarov1-5/+11
2014-07-20 physics engine cannot change internal positions of linksets, at least notUbitUmarov1-2/+2
in teaseupdates
2014-07-20replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov3-11/+9
artifacts
2014-07-19fix attachmentsUbitUmarov1-7/+9
2014-04-26Differentiate between requests only the owner should be able to do and thoseMelanie Thielker1-3/+3
that managers can do when setting parcel data
2014-03-25Guard against Scene being null in attachments it the wearing avatar is in ↵Melanie Thielker1-14/+16
the process of logging out.
2014-01-27Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)1-14/+30
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵Justin Clark-Casey (justincc)1-2/+1
occur no matter which branch of the conditional is executed
2014-01-20Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵dahlia1-0/+73
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20Clean up orphaned json stores. This can happen when an object isMic Bowman1-0/+7
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
2014-01-20Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)2-15/+154
been deleted or has no spawn points.
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2-97/+53
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-17minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)1-0/+20
2014-01-16Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)1-36/+33
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)1-1/+3
small window for race conditions on duplicate CompleteMovement calls
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2-56/+65
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2-123/+0
2009 and was superseded by ISimulationService
2014-01-10When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz1-5/+5
b) Move the other prims in the reverse direction to compensate
2014-01-10Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2-14/+14
its main permissions
2014-01-10Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz3-57/+78
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-08If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)1-0/+2
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
2014-01-04Some missing definitions needed for successful compilation.Robert Adams1-1/+2
2014-01-04varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2-4/+10
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs