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2009-02-12* optimized usings.lbsa7134-108/+38
2009-02-12Sending this to Justin, so that he can see what's wrong with the ↵diva2-12/+22
StandaloneTeleportTests when we add RESTInterregionComms module to the ScenePresenceTests.
2009-02-11Enforce estate bans on Teleports.diva1-1/+27
2009-02-11* minor: remove some mono compiler warningsJustin Clarke Casey2-3/+3
2009-02-11* Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey1-0/+52
support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-10Add proper handling for shared vs. unshared modules to the commandMelanie Thielker1-2/+15
interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10Fixes the problem of attachment offset after crossings/TPs. Hopefully it ↵diva3-38/+39
fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
2009-02-10* minor: Remove SOG XML2 serialization log messages for nowJustin Clarke Casey1-3/+2
2009-02-10* Implement merging of oars in codeJustin Clarke Casey1-2/+28
* Not fully tested yet and not yet available as an option from the user console
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield10-12/+5
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10Commented out a problematic test that needs more careful revision.diva1-1/+2
2009-02-09Fixes a failed unit test on ScenePresences tests. That test unit needs some ↵diva1-1/+2
fixing too.
2009-02-09Moved prim crossing out of OGS1 and into RESTComms and ↵diva7-102/+264
LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP. The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague4-5/+5
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-09a last set of files that seem to have embedded ^M in themSean Dague3-203/+203
2009-02-08* Once again, fixing linked prim collisions by putting AbsolutePosition = ↵Teravus Ovares1-1/+23
AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene. * Fixes mantis #3108
2009-02-08* Removed the duplicate AddCapsHandler that existed in ↵diva2-6/+7
ScenePresence.MakeRootAgent; CAPs are already in place when this runs. * Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService
2009-02-07Bug fix related to the filling out the remoting port in RegionInfo. It still ↵diva1-1/+1
must be there because of attachments.
2009-02-07Adds support for HG linking to specific regions within an instance. The ↵diva1-0/+192
format is Host:Port:Region. Refactored the linking code from MapSearchModule to HGHyperlink, so that it can be used both by the MapSearchModule and the Console command.
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker3-4/+23
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-06* reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey3-4/+3
* should bring us back up to 240 tests
2009-02-06* Make the module loader display which module failed if there was a loading ↵Justin Clarke Casey1-2/+6
problem * Such failures are now fatal to grab the user's attention. * However, they could be made non-fatal (just with a loud error warning) if this proves too inconvenient
2009-02-06* Implement help <command> from the region consoleJustin Clarke Casey2-4/+54
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield83-0/+33304
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!