Commit message (Collapse) | Author | Files | Lines | ||
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2012-10-05 | Forgot to actually remove the packetpool set code from scene. | Justin Clark-Casey (justincc) | 1 | -7/+0 | |
2012-10-04 | Allow default animation to be stopped to be replaced with another one. | Melanie | 2 | -16/+29 | |
Fixes Mantis #6327 | |||||
2012-10-04 | Add generic PercentageStat. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
Not yet used. | |||||
2012-10-04 | Add experimental "slow frames" stat, available in "show stats" and via the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+33 | |
monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code. | |||||
2012-10-02 | implementing osDropAttachment & osDropAttachmentAt | SignpostMarv | 1 | -0/+9 | |
2012-10-02 | Prevent the ExtraSettings code from crashing SQLite driven sims. | Melanie | 1 | -0/+6 | |
2012-09-27 | Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. | Justin Clark-Casey (justincc) | 5 | -19/+12 | |
This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity. | |||||
2012-09-26 | Don't store undo states if a scene object is manipulated when it is not in a ↵ | Justin Clark-Casey (justincc) | 2 | -3/+26 | |
scene. Adds regression test for this. | |||||
2012-09-26 | refactor: Change control structures in SOP.StoreUndoState() to reduce nesting. | Justin Clark-Casey (justincc) | 1 | -45/+43 | |
2012-09-26 | Make it possible to rescale SOGs when they are not in a scene. | Justin Clark-Casey (justincc) | 2 | -34/+40 | |
2012-09-26 | Enforce existing 5 action hardcoded undo limit. | Justin Clark-Casey (justincc) | 3 | -27/+65 | |
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source. This commit enforces that limit, which will soon become configurable. Regression test for undo limit added Should help with http://opensimulator.org/mantis/view.php?id=6279 | |||||
2012-09-26 | Add basic undo/redo regression tests. | Justin Clark-Casey (justincc) | 3 | -8/+137 | |
2012-09-24 | Documenting object-related events | SignpostMarv | 1 | -0/+43 | |
2012-09-24 | Documenting LSL script-related events | SignpostMarv | 1 | -2/+147 | |
2012-09-21 | This fixes HG attachments' missing assets (textures, etc). | Diva Canto | 1 | -10/+17 | |
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again. | |||||
2012-09-22 | Documenting non-LSL script-related events | SignpostMarv | 1 | -0/+52 | |
2012-09-21 | Moved the small HGUuidGatherer class to the file where its parent class is. ↵ | Diva Canto | 1 | -0/+36 | |
No need to keep 2 separate files. | |||||
2012-09-21 | Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵ | Justin Clark-Casey (justincc) | 1 | -7/+4 | |
been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. | |||||
2012-09-21 | Simplify UuidGatherer by performing asset fetch synchronously rather than ↵ | Justin Clark-Casey (justincc) | 1 | -40/+44 | |
using the async call but waiting for completion anyway! | |||||
2012-09-20 | Documentation of teleport-related events | SignpostMarv | 1 | -0/+19 | |
2012-09-20 | minor tweaks to existing comments for IDE goodness | SignpostMarv | 1 | -4/+7 | |
2012-09-20 | Documentation of agent-related events | SignpostMarv | 1 | -1/+34 | |
2012-09-20 | Documentation of object-related events | SignpostMarv | 1 | -1/+38 | |
2012-09-20 | Documentation of OnPluginConsole | SignpostMarv | 1 | -0/+16 | |
2012-09-20 | Make ResendAppearanceUpdates = true by default in [Appearance] in ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000 | |||||
2012-09-18 | Cleanup from prev. commit | BlueWall | 1 | -2/+2 | |
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit | |||||
2012-09-18 | Fix some inconsistencies in configurartion: NonPhys prims | BlueWall | 1 | -3/+3 | |
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes. | |||||
2012-09-17 | Documentation of IScriptModuleComms.RegisterConstant and ↵ | SignpostMarv | 1 | -1/+18 | |
IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-09-17 | Implementing ability to register script constants and invocations on a ↵ | SignpostMarv | 1 | -0/+23 | |
region module automatically | |||||
2012-09-17 | preventing a null reference exception from being thrown | SignpostMarv | 1 | -0/+3 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-09-14 | Added unit tests for multi-region OARs | Oren Hurvitz | 1 | -1/+5 | |
2012-09-14 | Support multi-region OAR files | Oren Hurvitz | 2 | -3/+8 | |
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end. | |||||
2012-09-13 | Documentation of parcel-related events | SignpostMarv | 1 | -0/+44 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-09-12 | Fix indentation and issues where tabs were used instead of spaces in commit ↵ | Justin Clark-Casey (justincc) | 1 | -7/+8 | |
783ee949 | |||||
2012-09-12 | Documentation of economy-related EventManager events | SignpostMarv | 1 | -0/+21 | |
2012-09-11 | Allow an incoming identifier to be specified for a JsonStore. | Mic Bowman | 1 | -1/+1 | |
2012-09-11 | documentation (OnSceneObjectPartCopy) | SignpostMarv | 1 | -0/+3 | |
2012-09-11 | documentation (OnRemovePresence) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnNewPresence) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnClientConnect) | SignpostMarv | 1 | -0/+9 | |
2012-09-11 | documentation (OnBackup) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnTerrainTick) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnTerrainTainted) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnClientMovement) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | Documenting some of the events on ↵ | SignpostMarv | 1 | -0/+8 | |
OpenSim.Region.Framework.Scenes.EventManager (OnFrame) | |||||
2012-09-09 | implementing per-region configuration of limits on the number of prims one ↵ | SignpostMarv | 2 | -0/+29 | |
can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-09-08 | refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵ | SignpostMarv | 1 | -0/+10 | |
Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 | |||||
2012-09-06 | If reusing dynamic textures, do not reuse small data length textures that ↵ | Justin Clark-Casey (justincc) | 1 | -3/+54 | |
fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false. | |||||
2012-09-06 | adding utility method for getting SceneObjectGroup from scene | SignpostMarv | 1 | -0/+12 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-09-06 | adding utility method for getting SceneObjectPart from scene | SignpostMarv | 1 | -0/+12 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> |