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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
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2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2
-58
/
+55
2009-10-26
Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
2
-11
/
+21
2009-10-26
* Switched all operations on the list of clients that could be either sync or...
John Hurliman
2
-22
/
+28
2009-10-26
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...
John Hurliman
1
-0
/
+5
2009-10-26
* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...
John Hurliman
1
-0
/
+2
2009-10-25
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
2
-1
/
+3
2009-10-25
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
2
-1
/
+3
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
3
-57
/
+56
2009-10-23
* Changed various modules to not initialize timers unless the module is initi...
John Hurliman
1
-0
/
+3
2009-10-23
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...
John Hurliman
1
-4
/
+9
2009-10-23
Implemented a "FrontBack" prioritizer, using distance plus the plane equation...
John Hurliman
3
-3
/
+78
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
6
-186
/
+198
2009-10-22
* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...
John Hurliman
1
-8
/
+7
2009-10-22
Forgot to hit save in the last commit
John Hurliman
1
-1
/
+1
2009-10-22
* Sending (position - hipoffset) instead of position
John Hurliman
1
-5
/
+2
2009-10-22
Implemented a Watchdog class. Do not manually create Thread objects anymore, ...
John Hurliman
1
-10
/
+10
2009-10-20
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
1
-10
/
+16
2009-10-20
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
1
-93
/
+33
2009-10-20
Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
1
-0
/
+58
2009-10-20
* Removing cruft left over from the conversion to the new texture sending and...
John Hurliman
1
-58
/
+0
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
5
-58
/
+50
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
3
-36
/
+27
2009-10-19
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-10-17
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
3
-3
/
+124
2009-10-16
* One more tweak to inform the user that they may not be able to move until r...
Teravus Ovares (Dan Olivares)
1
-3
/
+5
2009-10-16
* fix previous commit
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-16
* Ensure that at least 20 frames run before letting avatar in.
Teravus Ovares (Dan Olivares)
1
-0
/
+11
2009-10-16
Updating OpenSim.ini.example with the section required to enable a useful pri...
John Hurliman
1
-0
/
+2
2009-10-16
* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...
Teravus Ovares (Dan Olivares)
1
-0
/
+1
2009-10-16
* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...
Teravus Ovares (Dan Olivares)
1
-0
/
+9
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
9
-54
/
+159
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
4
-56
/
+15
2009-10-15
* Request from lkalif to have the Sim send a coarselocationupdate for each av...
Teravus Ovares (Dan Olivares)
1
-3
/
+4
2009-10-14
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...
John Hurliman
3
-6
/
+7
2009-10-14
Setting changeY in border crossing.
Diva Canto
1
-0
/
+1
2009-10-13
Optimized heartbeat by calling Update() only on updated objects.
Dan Lake
3
-73
/
+52
2009-10-13
* Fixes some prim crossings on megaregions with regions beyond the 512m mark
Teravus Ovares (Dan Olivares)
1
-21
/
+93
2009-10-13
* Consolidated adding / removing ClientManager IClientAPIs to two places in S...
John Hurliman
1
-0
/
+4
2009-10-13
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...
John Hurliman
2
-4
/
+4
2009-10-13
* Unregister event handlers in LLUDPServer when a client logs out and disconn...
John Hurliman
4
-20
/
+28
2009-10-12
Added this one file for the previous commit to work.
Diva Canto
1
-0
/
+37
2009-10-12
* Fixes http://opensimulator.org/mantis/view.php?id=4225
Diva Canto
3
-54
/
+79
2009-10-11
Fixed tree crossing. This will alleviate
Diva Canto
1
-56
/
+54
2009-10-10
* comment out the velocity test, using updates every 500 ms as set in ScenePr...
Teravus Ovares (Dan Olivares)
1
-2
/
+4
2009-10-10
* Make ODECharacter respect the scene's requested collision update time
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-10
Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...
dahlia
1
-1
/
+1
2009-10-10
* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-10
* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...
Teravus Ovares (Dan Olivares)
1
-3
/
+8
2009-10-09
Change the backup thread to run on a BackgroundWorker instead of a Thread. I ...
John Hurliman
1
-4
/
+4
2009-10-06
A small change in FetchInventoryDescendantsCAPS.
Diva Canto
1
-1
/
+2
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