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2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+2
2013-11-23Revert "Add line accidentally left out of recent non-root prim sit fix"Justin Clark-Casey (justincc)1-2/+0
2013-11-23Revert "Fix non-root prim sit positions for prims where a sit target has been...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Revert "fix avatar rotation when sitting on a linked part"Justin Clark-Casey (justincc)1-1/+1
2013-11-23fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)1-1/+1
2013-11-23Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)1-1/+1
2013-11-23Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)1-0/+2
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)1-2/+7
2013-11-15refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2-3/+3
2013-11-13Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2-2/+73
2013-10-17After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2-8/+4
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz3-72/+158
2013-10-15Made terrain uploads thread-safeOren Hurvitz1-0/+5
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-09-27minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)4-12/+12
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)4-29/+17
2013-09-26minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)1-1/+1
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)1-0/+3
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2-0/+21
2013-09-20Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)1-5/+33
2013-09-20Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)1-3/+3
2013-09-19UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz1-1/+14
2013-09-19For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)1-1/+1
2013-09-19minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)1-1/+1
2013-09-19minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)1-5/+5
2013-09-19Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)1-13/+0
2013-09-19Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2-1/+88
2013-09-18minor: correct method name in commentJustin Clark-Casey (justincc)1-1/+1
2013-09-18refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2-6/+7
2013-09-18minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...Justin Clark-Casey (justincc)2-4/+12
2013-09-16Reinsert comments about possible race conditions when sending bulk inventory ...Justin Clark-Casey (justincc)1-0/+3
2013-09-11BulletSim: remove chatty debug message from previous commit.Robert Adams1-3/+3
2013-09-11BulletSim: add position and rotation update for child prim physics update eve...Robert Adams1-0/+20
2013-09-09Change collision logic in SceneObjectPart so land_collision will happen.Robert Adams1-6/+3
2013-09-05Restore group membership check for HG users in QueryAccess.Diva Canto1-5/+1
2013-09-04Also check user authorization if looking to upgrade from a child to a root ag...Justin Clark-Casey (justincc)1-0/+13
2013-09-04For a Hypergrid user, delay estate access checks until NewUserConnection() so...Justin Clark-Casey (justincc)1-2/+6
2013-09-02Fix bug where users teleporting to non-neighbour regions could continue to he...Justin Clark-Casey (justincc)2-7/+67
2013-09-02Comment out warning about agent updating without valid session ID for now.Justin Clark-Casey (justincc)1-4/+4
2013-08-24Potential fix for access control bug on login introduced with SeeIntoRegion c...Diva Canto1-1/+1
2013-08-23Remove old and unused ScenePresence.RestoreInCurrentScene()Justin Clark-Casey (justincc)1-5/+0
2013-08-23Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres...Justin Clark-Casey (justincc)1-28/+6
2013-08-22Stop error messages being misleadingly generated when on client connection ac...Justin Clark-Casey (justincc)1-2/+19
2013-08-21Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)1-0/+9
2013-08-20* Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus1-2/+3
2013-08-18Allow updating the wearable type of wearables that have a type of 0.Melanie1-4/+16
2013-08-17minor: remove mono compiler warnings from ScenePresenceJustin Clark-Casey (justincc)1-4/+3