| Commit message (Collapse) | Author | Files | Lines |
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and the prim is deleted.
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from the prim until it was successfully copied to the user
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to a user's inventory.
Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
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recent patch bc969a6b
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non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b
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from 2227f51b to run
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Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator).
The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int.
The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region)
This is still better than the double used in previous releases.
This does not affect physics or data storage since they already use float and double respectively.
This may not be the final solution if we actually want to sacrifice -z, >327 or something else.
Relates to http://opensimulator.org/mantis/view.php?id=7076
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permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode.
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of the LL grid.
This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on
http://opensimulator.org/mantis/view.php?id=7096 and https://wiki.secondlife.com/wiki/Talk:LlSitTarget
This supersedes the previous adjustment in 5b73b9c4 which had been wrongly applied.
The maximum change is about 0.1 with a maximum height avatar.
This patch is all Aleric's work - I am applying manually in order to add these additional notes
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Previously, if the movement speed was below 0.05/sec then it didn't work correctly.
Fixes http://opensimulator.org/mantis/view.php?id=7117
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Signed-off-by: Robert Adams <misterblue@misterblue.com>
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parcel has a Group set; it doesn't have to be *deeded* to the group
Also some cleanup of the use of Group ID's (with no change to functionality).
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objects in the world.
This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
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When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
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referrer)
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(this time with the right code change)
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
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to the physics engine.
This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added.
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part.AddSittingAvatar already does this.
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instead of two independent structures that do exactly the same thing
m_sittingAvatars code also already properly handles locking to avoid races.
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since the structure is local and never reused after the clear
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an exception, and a second recross would stop the user moving until relog
Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050
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makes it easier to use console commands such as "show appearance".
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by actually checking whether delinked grp3 is not null
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remove some unnecessary test config
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was failing, with the object returning to its original position.
Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case.
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indepedent backup thread is not running (e.g. in a regression test)
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(which has a 1-minute timeout)
Resolves http://opensimulator.org/mantis/view.php?id=6945
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("<xml ...>")
Resolves http://opensimulator.org/mantis/view.php?id=6944
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are being loaded
Resolves http://opensimulator.org/mantis/view.php?id=6942
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"CreatorData" field is calculated, to ensure uniformity
Resolves http://opensimulator.org/mantis/view.php?id=6933
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Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name.
This resolves http://opensimulator.org/mantis/view.php?id=6952
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We no longer set the object's AbsolutePosition in this place, so the IsAttachment hack doesn't do anything anymore.
This resolves http://opensimulator.org/mantis/view.php?id=6936
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of the combined group's prims, including those that came from the second subgroup
This fixes http://opensimulator.org/mantis/view.php?id=6175
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It does not indicate that a SOG has been set to be backed up or not. It indicates that a SOG can be backed up in principle.
In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property.
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the persistence list.
Effectively uses the patch in http://opensimulator.org/mantis/view.php?id=7060
But also adds a regression test and exposes the necessary property to allow this to work.
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