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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
4
-17
/
+8
2011-12-17
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2
-142
/
+81
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
3
-27
/
+10
2011-12-16
Don't pass on ChaneWaterHeight event from EventManager is new water height is...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-12-16
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2
-15
/
+15
2011-12-15
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
1
-6
/
+2
2011-12-15
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
1
-27
/
+32
2011-12-13
Just adding a comment to SendFullUpdatToClient
Dan Lake
1
-0
/
+2
2011-12-13
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
1
-11
/
+3
2011-12-12
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
4
-46
/
+55
2011-12-09
Do some clean up Scene.cs log messages.
Justin Clark-Casey (justincc)
1
-24
/
+38
2011-12-09
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
3
-29
/
+2
2011-12-09
remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-12-09
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-12-08
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
2
-12
/
+5
2011-12-08
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2
-3
/
+1
2011-12-08
When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
1
-6
/
+6
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
4
-48
/
+30
2011-12-08
Simplify Scene.AddNewClient()
Justin Clark-Casey (justincc)
1
-17
/
+28
2011-12-07
Remove unused SceneManager.TryGetAvatarsScene()
Justin Clark-Casey (justincc)
1
-20
/
+0
2011-12-07
On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...
Justin Clark-Casey (justincc)
1
-19
/
+28
2011-12-07
Implement XMLRPCAdmin command admin_teleport_agent.
Justin Clark-Casey (justincc)
3
-3
/
+42
2011-12-05
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-05
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
1
-40
/
+42
2011-12-03
Split up test SceneHelpers to provide an AddChildScenePresence() call
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-12-03
Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...
Justin Clark-Casey (justincc)
1
-70
/
+5
2011-12-03
Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...
Justin Clark-Casey (justincc)
1
-0
/
+16
2011-12-03
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
Justin Clark-Casey (justincc)
1
-11
/
+46
2011-12-03
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-12-03
Add agent circuit number checks to TestCloseAgent()
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-12-03
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-12-03
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
1
-1
/
+9
2011-12-03
Update SP.PhysicsCollisionUpdate() doc.
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-12-03
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-12-03
Add basic TestFlyingAnimation() regression test
Justin Clark-Casey (justincc)
2
-2
/
+75
2011-12-03
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-12-03
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2
-23
/
+28
2011-12-03
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
1
-14
/
+12
2011-12-03
Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-12-03
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
1
-3
/
+8
2011-12-03
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2
-12
/
+13
2011-12-02
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
3
-16
/
+23
2011-12-02
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-11-26
minor: formatting changes in Scene.PacketHandlers.cs
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-11-26
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
1
-58
/
+0
2011-11-25
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-11-24
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-11-24
When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
1
-14
/
+10
2011-11-22
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
4
-29
/
+22
2011-11-21
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
1
-14
/
+5
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