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2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)1-11/+1
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)1-8/+4
2012-02-21Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen1-4/+8
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)1-15/+14
2012-02-20More improvements on agent position updates: if the target sims fail, blackli...Diva Canto1-5/+2
2012-02-19Amend to last commit. This should have been committed too.Diva Canto1-1/+1
2012-02-19A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto2-7/+15
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen1-3/+3
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall1-1/+4
2012-02-18Fix a bug where changing shape parameters of a child prim in a linkset would ...Justin Clark-Casey (justincc)1-2/+2
2012-02-17Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...Dan Lake1-0/+24
2012-02-17Add new and updated script eventsRobert Adams2-3/+67
2012-02-17Fix missing telehub handling on loginBlueWall1-0/+21
2012-02-16Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2-2/+2
2012-02-16If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...Justin Clark-Casey (justincc)1-12/+22
2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)3-7/+47
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake1-0/+1
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-13On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)1-5/+9
2012-02-11Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)1-7/+4
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was re...Justin Clark-Casey (justincc)1-1/+2
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)2-0/+11
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)1-1/+1
2012-02-08Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)4-10/+54
2012-02-07Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)1-1/+2
2012-02-07Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)1-1/+25
2012-02-07Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-5/+1
2012-02-07Add a regression test to compile and start a script. Remove Path.GetDirector...Justin Clark-Casey (justincc)1-8/+4
2012-02-05Make configuration uniformBlueWall1-3/+3
2012-02-04change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon1-1/+1
2012-02-04Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...Justin Clark-Casey (justincc)3-22/+21
2012-02-03Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...Justin Clark-Casey (justincc)1-74/+29
2012-02-03Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...Dan Lake1-4/+7
2012-02-02Commenting out new event until I can fix OpenSim tests. Currently, testing ob...Dan Lake1-6/+6
2012-02-02OpenSim tests do not always create an EventManager so calls to trigger events...Dan Lake1-2/+6
2012-02-02ObjectAddedToScene event should be fired when duplicating objectsDan Lake2-20/+22
2012-02-02Improve reliability of script state saving by covering various savingMelanie2-14/+17
2012-02-01Add event RegionHeartbeatEnd for modules interested in coordinating activity ...Dan Lake2-10/+36
2012-02-01Small optimization to last commitMelanie1-5/+5
2012-02-01Fix copy/paste errorsMelanie2-3/+3
2012-02-01Straighten out some attachment mess. Don't save attachment states for HGMelanie1-1/+11
2012-01-31Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)1-0/+6
2012-01-31Move object delete commands into a commands region module, in preparation for...Justin Clark-Casey (justincc)1-104/+0
2012-01-31Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)1-1/+7
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2-0/+8
2012-01-30lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)1-5/+7
2012-01-28Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...Justin Clark-Casey (justincc)1-4/+12