Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Merge branch 'master' into careminster | Melanie | 2012-12-07 | 2 | -5/+14 |
|\ | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ↵ | Justin Clark-Casey (justincc) | 2012-12-07 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | | | | | | aim of avoiding OpenSimulator problems due to script thread aborts. When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long. However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state. One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it. This is probably the same problem as encountered originally in commit 12cebb12 This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts. | ||||
| * | minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. | Justin Clark-Casey (justincc) | 2012-12-04 | 1 | -4/+11 |
| | | |||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-25 | 19 | -120/+107 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | ||||
| * | Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ↵ | Justin Clark-Casey (justincc) | 2012-11-24 | 3 | -106/+83 |
| | | | | | | | | | | | | functionally identical. Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests | ||||
| * | Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a ↵ | Justin Clark-Casey (justincc) | 2012-11-24 | 1 | -7/+12 |
| | | | | | | | | BasicInventoryAccessModule() and re-enable in test suite. | ||||
| * | Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵ | Justin Clark-Casey (justincc) | 2012-11-24 | 17 | -17/+17 |
| | | | | | | | | automatically turns off any logging enabled between tests | ||||
| * | minor: Make note in log if scene was restarted due to an unrecoverable ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -1/+6 |
| | | | | | | | | physics error | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 3 | -19/+81 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs | ||||
| * | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 2 | -31/+25 |
| | | | | | | | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | ||||
| * | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+58 |
| | | |||||
* | | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 2012-11-23 | 1 | -4/+8 |
| | | | | | | | | where core has a simple list | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 1 | -0/+7 |
|\ \ | |/ | |||||
| * | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+7 |
| | | | | | | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-20 | 1 | -3/+20 |
|\ \ | |/ | |||||
| * | Minor formatting for 0962a35d and a few one-line comments as to why that ↵ | Justin Clark-Casey (justincc) | 2012-11-20 | 1 | -8/+7 |
| | | | | | | | | code is there | ||||
| * | Fix movetotarget on mega regions. | Iain Oliver | 2012-11-20 | 1 | -3/+21 |
| | | |||||
* | | Merge branch 'avination' into careminster | Melanie | 2012-11-17 | 3 | -5/+28 |
|\ \ | |||||
| * \ | Merge branch 'ubitwork' into avination | Melanie | 2012-11-06 | 1 | -5/+10 |
| |\ \ | |||||
| | * | | actually remove the use of random on persist timmings | UbitUmarov | 2012-11-02 | 1 | -4/+6 |
| | | | | |||||
| | * | | Create a new random when needed using normal time based seed instead of | UbitUmarov | 2012-11-02 | 1 | -2/+5 |
| | | | | | | | | | | | | | | | | reusing a shared one than may not be valid | ||||
| | * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-30 | 5 | -16/+55 |
| | |\ \ | |||||
| * | | | | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵ | teravus | 2012-11-04 | 2 | -0/+18 |
| | | | | | | | | | | | | | | | | | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. | ||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-11-12 | 3 | -97/+12 |
|\ \ \ \ \ | | |_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/ModuleLoader.cs OpenSim/Region/Framework/Scenes/SceneManager.cs | ||||
| * | | | | Stop closing old style modules | Melanie | 2012-11-12 | 1 | -9/+0 |
| | | | | | |||||
| * | | | | Remove the old style module loader and all references to it | Melanie | 2012-11-12 | 3 | -88/+12 |
| | | | | | |||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-11-11 | 2 | -35/+70 |
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | ||||
| * | | | | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵ | Justin Clark-Casey (justincc) | 2012-11-10 | 2 | -35/+70 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects() | ||||
* | | | | | Merge branch 'avination' into careminster | Melanie | 2012-11-04 | 3 | -2/+11 |
|\ \ \ \ \ | | |/ / / | |/| | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | | | | Merge branch 'ubitwork' into avination | Melanie | 2012-11-01 | 2 | -1/+11 |
| |\ \ \ \ | | | |/ / | | |/| | | |||||
| | * | | | more debug | UbitUmarov | 2012-10-28 | 1 | -0/+2 |
| | | | | | |||||
| | * | | | remove pre physics build testing | UbitUmarov | 2012-10-28 | 1 | -1/+1 |
| | | | | | |||||
| | * | | | Add some extra debug on scene close | UbitUmarov | 2012-10-28 | 1 | -1/+9 |
| | | | | | |||||
| * | | | | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 2012-10-30 | 1 | -1/+1 |
| | |_|/ | |/| | | |||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-11-03 | 1 | -3/+3 |
|\ \ \ \ | | |_|/ | |/| | | |||||
| * | | | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 |
| | | | | |||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-11-01 | 1 | -1/+1 |
|\ \ \ \ | |/ / / | |||||
| * | | | Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵ | Dan Lake | 2012-10-31 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | No change to existing functions. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-10-31 | 1 | -14/+35 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/TaskInventoryItem.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||||
| * | | | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -17/+35 |
| | | | | | | | | | | | | | | | | | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-10-31 | 3 | -6/+24 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/ChildAgentDataUpdate.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-30 | 1 | -5/+9 |
| |\ \ \ | |||||
| | * | | | Only create a new list to check if objects have reached targets if there ↵ | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -5/+9 |
| | | | | | | | | | | | | | | | | | | | | actually are any targets. | ||||
| * | | | | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 2 | -0/+17 |
| |/ / / | |||||
* | | | | Merge branch 'avination' into careminster | Melanie | 2012-10-30 | 1 | -1/+1 |
|\ \ \ \ | | |/ / | |/| | | |||||
| * | | | Set the script state to new rez when a scriptis saved, rather than region start. | Melanie | 2012-10-28 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving. | ||||
* | | | | Put back the collision sound shim into SOP | Melanie | 2012-10-30 | 1 | -0/+29 |
| | | | | |||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-10-30 | 3 | -155/+5 |
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | | | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | specifies a UUID rather than a string | ||||
| * | | | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 1 | -79/+9 |
| | | | |