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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-01-101-2/+0
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| * Teleport DebuggingBlueWall2012-01-101-2/+0
| | | | | | | | | | | | Move setting from ini to existing facitilies - thanks justincc toggle with console command: debug teleport
* | HG landing points: this hopefully fixes some confusion that was making HG ↵Diva Canto2012-01-101-5/+6
|/ | | | avies always land in 0,0
* Add some run-time debugging supportBlueWall2012-01-092-1/+6
| | | | | | Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
* Use our TeleportFlagsBlueWall2012-01-092-22/+30
| | | | Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
* TP Routing debugBlueWall2012-01-091-2/+5
| | | | Fix test to checking against bitfield instead of int
* Fix teleport routing for incoming HG+OwnerBlueWall2012-01-091-18/+19
| | | | Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
* Debugging HG teleport routingBlueWall2012-01-091-0/+18
| | | | Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
* Fix HG teleport routingBlueWall2012-01-091-2/+4
| | | | Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
* Fix a build breakMelanie2012-01-091-1/+1
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* Add the HG case to landing point checksMelanie2012-01-091-1/+1
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* Update teleport routing to match AvinationMelanie2012-01-081-16/+58
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* Fix teleport routingBlueWall2012-01-081-0/+17
| | | | Route non-owner avatars according to land settings
* Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
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* Fix bug where tapping home to stop falling would stop any avatar movement ↵Justin Clark-Casey (justincc)2012-01-072-9/+10
| | | | | | other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839
* If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
| | | | | inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-054-5/+30
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| * Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2012-01-042-0/+25
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-01-035-177/+209
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| | * commented out "Prevented flyoff" log message for now as this becomes ↵Justin Clark-Casey (justincc)2012-01-031-1/+1
| | | | | | | | | | | | | | | | | | problematic with bot testing. Please uncomment if still needed.
| * | Access to these static methods to serialize objects are useful outside of ↵Dan Lake2012-01-031-4/+4
| | | | | | | | | | | | serializer
* | | Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie2012-01-051-10/+4
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* | Bug fix in map tiles in standalone: the map has been blank since commit ↵Diva Canto2011-12-301-13/+20
| | | | | | | | | | | | 01ae916bad672722aa62ee712b7b580d6f5f4370 r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4901167779f07ed3e89fb1d24ffc22a Author: Oren Hurvitz Date: 7/22/2011 This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
* | fix the UsesPhysics flag to reference the physics flag rather than the ↵Mic Bowman2011-12-221-1/+1
| | | | | | | | temponrez flag
* | rename Scene.m_physicalPrim to PhysicalPrims since its public and access ↵Justin Clark-Casey (justincc)2011-12-222-3/+3
| | | | | | | | external as a property
* | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-222-4/+2
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* | Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2011-12-222-1/+13
| | | | | | | | | | | | | | | | | | boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
* | And a typo fixMelanie2011-12-221-1/+1
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* | Add a few comments, correct a merge artefactMelanie2011-12-221-1/+6
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* | Harmonizing SP with AvinationMelanie2011-12-221-41/+55
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* | Fixing a bug introduced yesterday. This put the precondition test inside ↵Diva Canto2011-12-221-105/+109
| | | | | | | | CheckForBorderCrossing the right way.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-211-4/+1
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| * Though the viewer warns about receiving this, not sending appears to break ↵Justin Clark-Casey (justincc)2011-12-201-4/+1
| | | | | | | | | | | | | | | | | | | | baked texture caching when crossing region boundaries. Needs further investigation. Revert "Stop sending the viewer its own AvatarAppearance packet." This reverts commit 92039f295d7fe66bf1a09b29483f9057e395839e.
* | Moved an external test into the method that uses those preconditions.Diva Canto2011-12-211-19/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-207-193/+153
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| * Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs ↵Justin Clark-Casey (justincc)2011-12-192-6/+44
| | | | | | | | as this is updating SOG/SOP.GroupID, which is arguably generic.
| * Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
| | | | | | | | | | The viewer warns in the log if it receives this. Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
| * Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)2011-12-191-1/+1
| | | | | | | | | | | | | | | | AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
| * Fix bug where objects could not be set to a new group if the group had been ↵Justin Clark-Casey (justincc)2011-12-174-17/+8
| | | | | | | | | | | | | | | | | | | | created in that client session, or if no other action has been performed on the object. There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
| * refactor: simplify methods in Scene.PacketHandlers.cs by using ↵Justin Clark-Casey (justincc)2011-12-172-142/+81
| | | | | | | | GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
| * Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-163-27/+10
| | | | | | | | These were entirely unused.
| * Don't pass on ChaneWaterHeight event from EventManager is new water height ↵Justin Clark-Casey (justincc)2011-12-161-0/+6
| | | | | | | | | | | | | | is less than 0 This is to stop bad values and subsequent viewer crashes. Thanks to Michelle Argus for this patch.
* | Changed the async approach on close child agents. This may improve crossings ↵Diva Canto2011-12-162-7/+7
|/ | | | a little bit.
* No functional changes. Changed the prefix of that log message [CONNECTION ↵Diva Canto2011-12-162-15/+15
| | | | | | BEGIN] to [SCENE] because that's where the message happens. Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵Justin Clark-Casey (justincc)2011-12-151-6/+2
| | | | | | when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-27/+32
| | | | | | Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly. Add commented out log lines for future use. Use automatic property for PhysicsActor for better code readability and simplicity
* Just adding a comment to SendFullUpdatToClientDan Lake2011-12-131-0/+2
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* Reorder clearing of upate schedule on SOP to before sending updates. Fix ↵Dan Lake2011-12-131-11/+3
| | | | potential race condition.
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake2011-12-124-46/+55
| | | | IsColliding
* Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)2011-12-091-24/+38
| | | | | This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows. This also uses m_log.*Format() which is more efficient than string concat.