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* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
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* testing...UbitUmarov2014-08-021-20/+67
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* testingUbitUmarov2014-08-021-2/+16
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* god also read local chatUbitUmarov2014-08-021-1/+1
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* let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
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* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
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* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
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* add some filters for NPCsUbitUmarov2014-08-021-16/+45
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* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
| | | | this later
* initial state changeUbitUmarov2014-08-021-2/+2
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* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
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* remove a few moreUbitUmarov2014-08-021-6/+1
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* remove some ischild testsUbitUmarov2014-08-021-5/+5
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* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
| | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
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* work on hide avatarsUbitUmarov2014-08-011-40/+238
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* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-25/+118
| | | | | | Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-2/+2
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* mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19
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* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-2/+4
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* remove forgotten linesUbitUmarov2014-07-271-7/+0
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* serialize sound parameters for llLoopSoundUbitUmarov2014-07-271-1/+48
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* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-262-0/+10
| | | | elsewhere/othe way)
* dont standup avatar on crossingUbitUmarov2014-07-261-2/+2
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* allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
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* on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27
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* change last commit setting intransit without messing flightUbitUmarov2014-07-231-4/+4
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* do CompleteMovement with InTransit set as coreUbitUmarov2014-07-231-82/+91
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* cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov2014-07-231-126/+113
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* changed locations of m_originRegionID setting to where current core hasUbitUmarov2014-07-231-6/+17
| | | | | | | them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)
* clamp avatar standup position within regionUbitUmarov2014-07-221-0/+2
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* CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
| | | | revert previus change assuming it didnt. remove a no longer needed else {}
* consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
| | | | RETURN_AT_EDGE from simulation
* make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
| | | | not what AbsolutePosition does
* tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
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* dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
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* bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
| | | | not be the root prim
* send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov2014-07-221-3/+3
| | | | fix is needed elsewhere since the changes are never sent)
* change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov2014-07-211-1/+4
| | | | it can walk. ( still needs better code )
* make sittarget camera relative to root primUbitUmarov2014-07-201-17/+18
| | | | Please enter the commit message for your changes. Lines starting
* another change to standupUbitUmarov2014-07-201-1/+1
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* change avatar standup codeUbitUmarov2014-07-201-28/+25
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* physicsSit SendSitResponse also relative to parent primUbitUmarov2014-07-201-5/+11
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* physics engine cannot change internal positions of linksets, at least notUbitUmarov2014-07-201-2/+2
| | | | in teaseupdates
* replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov2014-07-203-11/+9
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* Merge branch 'avination-current'Melanie Thielker2014-07-191-15/+64
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
| * Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵UbitUmarov2014-07-162-17/+19
| |\ | | | | | | | | | into avination-current
| * \ Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵UbitUmarov2013-09-197-17/+26
| |\ \ | | | | | | | | | | | | into avination-current
| * | | keyframe: add more locks, change timming stop, added Suspend and resumeUbitUmarov2013-06-061-15/+64
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* | | | fix attachmentsUbitUmarov2014-07-191-7/+9
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