aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-092-1/+2
| | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-0/+4
|
* fix build break I just introducedJustin Clark-Casey (justincc)2011-07-011-2/+1
|
* Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-014-27/+164
| | | | | | | If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests. Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling. This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads. Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
* Don't follow inventory links of links.Justin Clark-Casey (justincc)2011-06-291-1/+4
| | | | | This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder No viewer has been observed to set these up as of yet. If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion
* refactor: simplify redundant double containing folder checkJustin Clark-Casey (justincc)2011-06-291-2/+4
|
* If an inventory link target is in the same folder as the source, then don't ↵Justin Clark-Casey (justincc)2011-06-291-1/+6
| | | | | | recursively request that folder. Currently, this should never actually happen but certainly best to handle this case
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-292-5/+5
| | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
* Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵Justin Clark-Casey (justincc)2011-06-241-3/+6
| | | | | | | works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
* Add localID to physical object creation functions.Mic Bowman2011-06-153-4/+4
|
* Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman2011-06-151-4/+9
| | | | prim. Thanks, MisterBlue
* When serializing objects, stop accidentally using the green text colour ↵Justin Clark-Casey (justincc)2011-06-101-1/+1
| | | | | | value for alpha This addresses http://opensimulator.org/mantis/view.php?id=5111
* minor: Add some commented out destructor logging messages for potential ↵Justin Clark-Casey (justincc)2011-06-102-0/+12
| | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
* minor: add method doc to make it clear that click action is fired when the ↵Justin Clark-Casey (justincc)2011-06-101-1/+10
| | | | click action is changed, not when a prim is clicked
* Fixed "Unknown User" listed as creator/owner on prims created with the Build ↵Diva Canto2011-06-081-0/+4
| | | | button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
* Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵Diva Canto2011-06-082-0/+25
| | | | that they know when the scene's objects have been loaded from the DB.
* This makes the display names work better for foreignersDiva Canto2011-06-071-0/+26
|
* Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)2011-06-041-0/+8
|
* Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)2011-06-042-167/+178
| | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item.
* insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵Justin Clark-Casey (justincc)2011-06-041-0/+3
| | | | rather than just the first one
* create TestGetInventoryItem()Justin Clark-Casey (justincc)2011-06-041-0/+19
|
* extend TestGiveInventoryFolder() to check for the receipt by user 2Justin Clark-Casey (justincc)2011-06-041-2/+4
|
* minor: add in method print out to new testJustin Clark-Casey (justincc)2011-06-031-0/+3
|
* add stub UserInventoryTests.GiveInventoryFolder(). Not yet completeJustin Clark-Casey (justincc)2011-06-031-0/+70
|
* HG Landmarks now working.Diva Canto2011-06-031-22/+1
|
* Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵Diva Canto2011-06-032-75/+3
| | | | supporting HG landmarks.
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-05-282-0/+27
|\
| * Adding an event to signal that logins are enabledBlueWall2011-05-282-0/+27
| | | | | | | | Added an event to signal the eabling of logins and added an alert to send to a configured service.
* | Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-05-281-1/+17
|\ \ | |/
| * Add option to disable loginsBlueWall2011-05-281-1/+17
| | | | | | | | This just covers script loading for now. More to come.
* | Make sure culture is en-US when saving archive related xml.Justin Clark-Casey (justincc)2011-05-271-1/+0
|/ | | | This might resolve http://opensimulator.org/mantis/view.php?id=5475
* If parsing fails in the primitive base shape (which prints out a debug log ↵Justin Clark-Casey (justincc)2011-05-271-4/+25
| | | | | | message), also print out the name and uuid of the part containing this shape. This is to help in diagnosing parsing failures.
* Add PayPrice to serialization format Xml2Melanie2011-05-252-6/+40
|
* Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-242-1/+10
| | | | backup is not used.
* Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-242-0/+27
| | | | the SceneGraph is torn down.
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-2112-12/+0
| | | | OpenSim.Tests.Common instead
* refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-211-1/+1
|
* refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-211-8/+2
|
* move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2011-05-211-21/+2
| | | | TastInventoryHelpers class
* refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
|
* rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-211-3/+3
| | | | other test helper names
* refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)2011-05-211-12/+3
| | | | UserProfileTestUtils.CreateUserWithInvetory()
* refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)2011-05-214-25/+17
| | | | copy/pasting code with small differences
* refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
|
* implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2011-05-202-3/+43
| | | | GetSOP method
* implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-202-0/+26
|
* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-203-2/+49
|
* correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
|
* don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)2011-05-171-1/+4
| | | | we're inspecting in order to send the required inventory folders
* Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
| | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.