Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Fixed a bug with null value handling in WebUtil.BuildQueryString() | John Hurliman | 2010-03-26 | 1 | -2/+4 |
| | | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector | ||||
* | Fixed a backwards null check that was preventing estate owner from being set ↵ | John Hurliman | 2010-03-26 | 1 | -2/+2 |
| | | | | and a misleading error message (in grid mode it tries to get a user, not create one) | ||||
* | fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912 | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -1/+1 |
| | | | | can't prompt for estate owner in unit tests | ||||
* | First stage of the new interactive region creation. This will allow creation | Melanie | 2010-03-23 | 1 | -1/+114 |
| | | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL. | ||||
* | Remove the reading of estate_settings.xml and the associated processing of | Melanie | 2010-03-22 | 1 | -1/+1 |
| | | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-19 | 2 | -26/+10 |
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| * | Unify a previous refactor of object return with the older solution. We | Melanie | 2010-03-18 | 2 | -26/+10 |
| | | | | | | | | really don't need two methods doing the same thing, but differently. | ||||
* | | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 2010-03-19 | 7 | -19/+19 |
| | | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | ||||
* | | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 2010-03-19 | 5 | -203/+147 |
|/ | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | ||||
* | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 2010-03-17 | 6 | -165/+211 |
| | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | ||||
* | Removed the unused use_async_when_possible config variable | John Hurliman | 2010-03-16 | 1 | -17/+0 |
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* | Fixed several unhandled exceptions and performance issues with ↵ | John Hurliman | 2010-03-16 | 1 | -11/+12 |
| | | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-15 | 4 | -91/+16 |
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| * | add a null check in ScenePresence constructor | dahlia | 2010-03-13 | 1 | -1/+2 |
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| * | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 3 | -34/+11 |
| | | | | | | | | AttachmentsModule | ||||
| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -0/+1 |
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| * | | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 3 | -57/+4 |
| | | | | | | | | | | | | AttachmentsModule | ||||
* | | | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵ | John Hurliman | 2010-03-15 | 2 | -16/+17 |
| |/ |/| | | | | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-12 | 2 | -40/+8 |
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| * | refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule | Justin Clark-Casey (justincc) | 2010-03-12 | 2 | -40/+8 |
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* | | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 2010-03-12 | 1 | -0/+1 |
|/ | | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | ||||
* | Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12 | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -9/+4 |
| | | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-10 | 5 | -24/+262 |
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| * | Formatting cleanup. Add copyright notices. | Jeff Ames | 2010-03-10 | 4 | -16/+16 |
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| * | Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator | Melanie | 2010-03-09 | 1 | -9/+19 |
| | | | | | | | | to use that stored value. | ||||
| * | - parcel blocking, region crossing blocking, teleport blocking | unknown | 2010-03-09 | 1 | -1/+229 |
| | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵ | John Hurliman | 2010-03-10 | 1 | -9/+9 |
|/ | | | | debug line, and commented the debug line out since it can quickly become noisy | ||||
* | Bug fix: store correct position information upon logout. Fixes mantis #4608 | Diva Canto | 2010-03-06 | 3 | -1/+21 |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-03-06 | 6 | -258/+42 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-05 | 3 | -233/+23 |
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| | * | refactor: Move DetachSingleAttachmentToInv to region module | Justin Clark-Casey (justincc) | 2010-03-06 | 3 | -61/+12 |
| | | | | | | | | | | | | need to rationalize method names later | ||||
| | * | refactor: move another AttachObject method | Justin Clark-Casey (justincc) | 2010-03-05 | 1 | -44/+0 |
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| | * | refactor: move user inventory side of RezSingleAttachment to module | Justin Clark-Casey (justincc) | 2010-03-05 | 1 | -29/+1 |
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| | * | refactor: begin to move attachments code into a region module | Justin Clark-Casey (justincc) | 2010-03-05 | 3 | -99/+10 |
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| * | | * Cache packed throttle data to avoid repeated allocations in ↵ | John Hurliman | 2010-03-05 | 1 | -4/+1 |
| | | | | | | | | | | | | | | | | | | CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking | ||||
| * | | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵ | John Hurliman | 2010-03-05 | 1 | -5/+3 |
| |/ | | | | | | | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service | ||||
| * | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵ | Justin Clark-Casey (justincc) | 2010-03-04 | 2 | -16/+15 |
| | | | | | | | | modules can use it | ||||
* | | - implementing server 1.38 functions | unknown | 2010-03-06 | 1 | -0/+5 |
|/ | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | compiler warnings revealed that public PlaySoundSlavePrims properties were ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 2 | -4/+4 |
| | | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed. | ||||
* | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -7/+7 |
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* | refactor: push sog.SendPartFullUpdate() down into sop where it better belongs | Justin Clark-Casey (justincc) | 2010-03-03 | 2 | -45/+43 |
| | | | | no functional changes | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -37/+16 |
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| * | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵ | John Hurliman | 2010-03-03 | 1 | -1/+6 |
| | | | | | | | | an explanation of what it does | ||||
| * | Removing the sLLVector3 dinosaur | John Hurliman | 2010-03-03 | 1 | -3/+3 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-03 | 2 | -1/+4 |
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| * | | * Fixed bad start position clamping in MakeRootAgent() | John Hurliman | 2010-03-03 | 1 | -33/+7 |
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* | | | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 4 | -32/+130 |
| |/ |/| | | | | | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | ||||
* | | Actually make EventManager.OnAttach() fire when an object is attached. ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -0/+3 |
| | | | | | | | | Previously, only detach was firing! | ||||
* | | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -1/+1 |
|/ | | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system | ||||
* | Fixes Region.Framework tests. Although these tests don't fail, they need to ↵ | Diva Canto | 2010-03-02 | 2 | -16/+17 |
| | | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. |