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* Lock updates out while linking and unlinkingMelanie2009-12-061-121/+134
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* Eliminate multiple updates on link/unlinkMelanie2009-12-062-4/+6
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* * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-2/+3
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* Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)2009-12-041-0/+6
| | | | | | | | admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵Teravus Ovares (Dan Olivares)2009-12-031-1/+3
| | | | | | | this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
* * Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)2009-12-031-18/+0
| | | | specific limitation, it moves to the Linden Specific client handler.
* * If the position that comes in on Scene.SetHomeRezPoint has a component ↵Teravus Ovares (Dan Olivares)2009-12-031-0/+19
| | | | | | that is 255.5, replace the component with the user's position in the simulator. * Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
* Add position and region of prim items with missing assets in log reportsJustin Clark-Casey (justincc)2009-12-021-10/+15
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* Change default destination of deleted items to the trash folder. EverythingMelanie2009-12-021-3/+12
| | | | else still goes to L&F
* * Test Autoconvert line ending on my repo..Teravus Ovares (Dan Olivares)2009-12-011-1/+1
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* * Fix Inconsistent line ending style on SceneTeravus Ovares (Dan Olivares)2009-12-011-27/+27
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* * Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)2009-12-011-3/+3
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* * Fix Inconsistent line ending style on SimStatsReporterTeravus Ovares (Dan Olivares)2009-12-011-1/+1
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* * Fix Inconsistent line ending style in ScenePresenceTeravus Ovares (Dan Olivares)2009-12-011-28/+28
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* * Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2009-11-302-1/+9
| | | | class variables and make the ScenePresence Close method call it.
* * Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)2009-11-301-67/+43
| | | | method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
* * Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)2009-11-293-80/+103
| | | | | | purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-272-10/+1
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| * Remove unused GetDefaultAppearance() static function that is also available ↵Justin Clark-Casey (justincc)2009-11-271-10/+0
| | | | | | | | on AvatarFactoryModule
| * Reset update flag when a SOG is deleted. This fixes llDie();Melanie2009-11-271-0/+1
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* | * Re-enable lightweight packet tracking stats on a 3000 ms interval.Teravus Ovares (Dan Olivares)2009-11-271-5/+5
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-262-0/+16
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-261-2/+1
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| * Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master2009-11-251-2/+1
| | | | | | | | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* | Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-266-111/+36
| | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* | Remove the old remoting-type interregion code for prim/script crossingMelanie2009-11-262-171/+0
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* | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-262-118/+5
|/ | | | internally
* * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-252-9/+0
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* * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-252-0/+9
| | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-6/+6
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* Formatting cleanup.Jeff Ames2009-11-233-18/+18
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* * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
* * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-2/+2
| | | | on prim should work fine again.
* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+1
| | | | normally again.
* * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+3
| | | | one fixes the situation where the object on the server is moving but no updates are being sent.
* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+1
| | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)2009-11-181-5/+6
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* refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | constructors since this is also done on other called constructors
* Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | constructor
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-174-61/+62
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* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+1
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-175-392/+481
| | | | ScenePresenceAnimator class
* Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto2009-11-141-2/+2
| | | | (it should), but it's used by external modules.
* undo previous changesdahlia2009-11-134-16/+12
| | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
* expose SceneGraph.GetGroupByPrim(UUID)dahlia2009-11-131-1/+1
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* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-4/+3
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* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-1/+1
| | | | remove duplicate mock inventory service
* Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-122-5/+30
| | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail