| Commit message (Collapse) | Author | Age | Files | Lines |
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be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
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OpenSim, license text is unchanged)
* Added Bitmap[,] to IParcel for MRM
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gets stuck and NonFinite Avatar messages floods console
Addresses Mantis #3380
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(as WebStatsModule was doing)
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
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probably mark byte[] as obsolete.
* Implements SOPObject.Say for MRM. (Note, not IObject yet)
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structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
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glitch in ScenePresence
* ..
* ..
* err, okay, this was a stick-buggery April 1st joke by me. This removes it. Happy April 1st!
* fixes mantis 3376
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Permissions now use proper events and not delegate lists, which makes
for much easier reading and much less work adding new methods.
I finally found a way to raise events with return values without it becoming
late bound.
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with LibOMV based clients.
* Modifies the IClientAPI! So client stacks will need to be modified!
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* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
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where it belongs. Better error handling in ScenePresence.CopyFrom.
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* Not yet ready for use
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execution of T021_TestCroswsToNewRegion()
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has both WaitOnes() which don't time out and tight loops
* Going to see if this stops the freeze failures where (though there may also be a separate occasional failure in the save oar test)
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when the test starts
* This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed
* Unfortunately they are not executed in the same order in which the results are listed in Bamboo
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to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
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Fixes Mantis #3330
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* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
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agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
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avatars.
Fixes Mantis #3160
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* These have actually been removed from HGHyperLink.TryUnlinkRegion, because some parameters were parsed but never used.
* This might be a situation where the warnings have shown up an oversight
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issues with the sun module.
Fixes Mantis #3295
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* Add some more debug code to narrow down where the tests are freezing
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OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
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Fix a null reference loophole in ScenePresence.
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This commit fixes the attachment position problem described in
OpenSim Mantis 2841 (and a couple of duplicate tickets).
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* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
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original target id.
Fixes Mantis #2861
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* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
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llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
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* Simplify since the land is never null
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(which is used in other contexts)
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object
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fields with the LLUtil function that prevents the max string size from being breached
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