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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-196-2/+37
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-6/+4
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* refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)2010-04-161-5/+0
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* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-162-33/+1
| | | | AttachmentsModule
* minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-04-161-1/+0
| | | | than a NullReferenceException
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-162-14/+4
| | | | AttachmentsModule
* Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-132-6/+8
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* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-122-0/+32
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-053-2/+13
| | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-313-2/+46
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie2010-03-281-0/+2
| | | | used on first run and not only later.
* * Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman2010-03-261-2/+4
| | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
* Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman2010-03-261-2/+2
| | | | and a misleading error message (in grid mode it tries to get a user, not create one)
* fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)2010-03-251-1/+1
| | | | can't prompt for estate owner in unit tests
* First stage of the new interactive region creation. This will allow creationMelanie2010-03-231-1/+114
| | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
* Remove the reading of estate_settings.xml and the associated processing ofMelanie2010-03-221-1/+1
| | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-192-26/+10
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| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-182-26/+10
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-197-19/+19
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-195-203/+147
|/ | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-176-165/+211
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-161-17/+0
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* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-161-11/+12
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-154-91/+16
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| * add a null check in ScenePresence constructordahlia2010-03-131-1/+2
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| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-123-34/+11
| | | | | | | | AttachmentsModule
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-121-0/+1
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| * | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-123-57/+4
| | | | | | | | | | | | AttachmentsModule
* | | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-152-16/+17
| |/ |/| | | | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-122-40/+8
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| * refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-122-40/+8
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* | * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-121-0/+1
|/ | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-121-9/+4
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-105-24/+262
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| * Formatting cleanup. Add copyright notices.Jeff Ames2010-03-104-16/+16
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| * Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-091-9/+19
| | | | | | | | to use that stored value.
| * - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-091-1/+229
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman2010-03-101-9/+9
|/ | | | debug line, and commented the debug line out since it can quickly become noisy
* Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto2010-03-063-1/+21
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-066-258/+42
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-053-233/+23
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| | * refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-063-61/+12
| | | | | | | | | | | | need to rationalize method names later
| | * refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-051-44/+0
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| | * refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-051-29/+1
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| | * refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-053-99/+10
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| * | * Cache packed throttle data to avoid repeated allocations in ↵John Hurliman2010-03-051-4/+1
| | | | | | | | | | | | | | | | | | CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
| * | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman2010-03-051-5/+3
| |/ | | | | | | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
| * move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-03-042-16/+15
| | | | | | | | modules can use it
* | - implementing server 1.38 functionsunknown2010-03-061-0/+5
|/ | | | Signed-off-by: Melanie <melanie@t-data.com>
* compiler warnings revealed that public PlaySoundSlavePrims properties were ↵Justin Clark-Casey (justincc)2010-03-032-4/+4
| | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.