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* Merge branch 'master' into careminsterMelanie2011-12-103-53/+40
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| * Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)2011-12-091-24/+38
| * Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-093-29/+2
* | Merge branch 'master' into careminsterMelanie2011-12-092-8/+6
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| * remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
| * Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...Justin Clark-Casey (justincc)2011-12-091-4/+6
* | Restore the Avination way of position and angle calculation so resizersMelanie2011-12-091-5/+2
* | Merge branch 'master' into bigmergeMelanie2011-12-093-15/+6
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| * Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-082-12/+5
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-082-3/+1
* | Merge branch 'master' into bigmergeMelanie2011-12-083-49/+61
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| * When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
| * On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-083-27/+29
| * Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)2011-12-081-17/+28
* | Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmergeMelanie2011-12-083-39/+59
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| * Remove unused SceneManager.TryGetAvatarsScene()Justin Clark-Casey (justincc)2011-12-071-20/+0
| * On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...Justin Clark-Casey (justincc)2011-12-071-19/+28
| * Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)2011-12-073-3/+42
* | Fix phantom and temp flags not takingMelanie2011-12-062-2/+10
* | Merge branch 'master' into bigmergeMelanie2011-12-051-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-051-40/+42
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| | * Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-40/+42
| * | Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-1/+1
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* | Serialize the Volume Detect fieldMelanie2011-12-052-3/+9
* | Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster int...Melanie2011-12-051-39/+40
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| * | Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-39/+40
* | | Merge branch 'master' into bigmergeMelanie2011-12-055-145/+236
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| * Split up test SceneHelpers to provide an AddChildScenePresence() callJustin Clark-Casey (justincc)2011-12-031-0/+1
| * Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...Justin Clark-Casey (justincc)2011-12-031-70/+5
| * Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...Justin Clark-Casey (justincc)2011-12-031-0/+16
| * Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-11/+46
| * Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...Justin Clark-Casey (justincc)2011-12-031-4/+2
| * Add agent circuit number checks to TestCloseAgent()Justin Clark-Casey (justincc)2011-12-031-0/+4
| * Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)2011-12-031-7/+5
| * Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc2011-12-031-1/+9
| * Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
| * Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
| * Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-032-2/+75
| * Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
| * For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-032-23/+28
| * refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)2011-12-031-14/+12
| * Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
| * Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-031-3/+8
| * Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-032-12/+13
| * Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-023-16/+23
| * Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)2011-12-021-3/+0
* | Reinstate setter for OffsetPosition to allow setting the offset by scriptMelanie2011-12-051-0/+7
* | Don't allow position update on sitting avatar. Don't bounds check sittingMelanie2011-12-041-2/+9
* | Remove some debug code that had snuck inMelanie2011-12-011-8/+8
* | Implement llTransferLindenDollarsMelanie2011-12-011-0/+10