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* work around some 'tests' error: internal GroupResize() doesn't heave UndoUbitUmarov2015-11-161-1/+1
* work around some 'tests' error: object is deleted on DeRezObjects, fix last ...UbitUmarov2015-11-161-2/+2
* dont find parts of groups marked as DeletedUbitUmarov2015-11-161-1/+1
* work around some 'tests' error: object is deleted on DeRezObjectsUbitUmarov2015-11-161-7/+7
* work around some 'tests' error: object crossing is asyncUbitUmarov2015-11-161-0/+14
* Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker2015-11-121-0/+29
* Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker2015-11-121-1/+9
* reduce the small MTU violation sending terrain compressed patchsUbitUmarov2015-11-101-1/+1
* replace StatisticsFPSfactor that needed to be changed with FrameTime to a si...UbitUmarov2015-11-092-166/+179
* rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2015-11-082-21/+28
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-2/+4
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-013-8/+15
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| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-4/+5
| * Remove testing cruft that is blocking the new protocols. Unit tests noMelanie Thielker2015-10-311-1/+5
| * let silly tests override version on local connectionsUbitUmarov2015-10-311-2/+2
| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-312-9/+6
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov2015-10-292-9/+6
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-1/+1
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| * set SOG.IsAttachment when doing a full check, so future gets see the right v...UbitUmarov2015-10-251-1/+6
* | friends rights to edit objects display on viewers fixed. This needs to be op...UbitUmarov2015-10-271-5/+9
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2015-10-232-139/+83
* | Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-222-2/+8
* | recover scripts execution time stat i lost on previus changes. Behing async,...UbitUmarov2015-10-212-5/+10
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2015-10-201-20/+2
* | add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov2015-10-201-0/+8
* | also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-202-22/+57
* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-202-18/+20
* | in stats use real integration time, not the wanted one. Dont let stats calls...UbitUmarov2015-10-121-20/+29
* | send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov2015-10-011-0/+9
* | change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
* | let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
* | add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-301-1/+9
* | let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
* | clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
* | let us see our online friendsUbitUmarov2015-09-281-6/+6
* | remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
* | recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
* | fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
* | fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
* | fix object crossings to other scene on same instanceUbitUmarov2015-09-262-1/+8
* | rearrange source codeUbitUmarov2015-09-251-313/+304
* | add butterflies to terrainUbitUmarov2015-09-251-185/+757
* | we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-40/+32
* | some cleanup on terrain encoderUbitUmarov2015-09-241-178/+55
* | save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
* | don't mess ray direction..UbitUmarov2015-09-241-74/+78
* | add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-241-61/+101
* | fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
* | speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62