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* Revert "Fix non-root prim sit positions for prims where a sit target has been...Justin Clark-Casey (justincc)2013-11-231-1/+1
* Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...Justin Clark-Casey (justincc)2013-11-231-1/+1
* Revert "fix avatar rotation when sitting on a linked part"Justin Clark-Casey (justincc)2013-11-231-1/+1
* fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)2013-11-231-1/+1
* Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)2013-11-231-1/+1
* Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)2013-11-231-1/+1
* Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)2013-11-231-0/+2
* Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-2/+7
* refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-152-3/+3
* Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2013-11-132-2/+73
* After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2013-10-172-8/+4
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-152-68/+152
* minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-274-12/+12
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-274-29/+17
* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-0/+3
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-222-0/+21
* Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)2013-09-201-5/+33
* Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)2013-09-201-3/+3
* UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz2013-09-191-1/+14
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)2013-09-191-5/+5
* Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)2013-09-191-13/+0
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2013-09-192-1/+88
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-181-1/+1
* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-182-6/+7
* minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...Justin Clark-Casey (justincc)2013-09-182-4/+12
* Reinsert comments about possible race conditions when sending bulk inventory ...Justin Clark-Casey (justincc)2013-09-161-0/+3
* BulletSim: remove chatty debug message from previous commit.Robert Adams2013-09-111-3/+3
* BulletSim: add position and rotation update for child prim physics update eve...Robert Adams2013-09-111-0/+20
* Change collision logic in SceneObjectPart so land_collision will happen.Robert Adams2013-09-091-6/+3
* Restore group membership check for HG users in QueryAccess.Diva Canto2013-09-051-5/+1
* Also check user authorization if looking to upgrade from a child to a root ag...Justin Clark-Casey (justincc)2013-09-041-0/+13
* For a Hypergrid user, delay estate access checks until NewUserConnection() so...Justin Clark-Casey (justincc)2013-09-041-2/+6
* Fix bug where users teleporting to non-neighbour regions could continue to he...Justin Clark-Casey (justincc)2013-09-022-7/+67
* Comment out warning about agent updating without valid session ID for now.Justin Clark-Casey (justincc)2013-09-021-4/+4
* Potential fix for access control bug on login introduced with SeeIntoRegion c...Diva Canto2013-08-241-1/+1
* Remove old and unused ScenePresence.RestoreInCurrentScene()Justin Clark-Casey (justincc)2013-08-231-5/+0
* Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres...Justin Clark-Casey (justincc)2013-08-231-28/+6
* Stop error messages being misleadingly generated when on client connection ac...Justin Clark-Casey (justincc)2013-08-221-2/+19
* Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)2013-08-211-0/+9
* * Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus2013-08-201-2/+3
* Allow updating the wearable type of wearables that have a type of 0.Melanie2013-08-181-4/+16
* minor: remove mono compiler warnings from ScenePresenceJustin Clark-Casey (justincc)2013-08-171-4/+3
* Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regressio...Justin Clark-Casey (justincc)2013-08-173-5/+67
* Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity tr...Justin Clark-Casey (justincc)2013-08-161-2/+87
* Rely on the Scene.IncomingCloseAgent() check as to whether the connection sho...Justin Clark-Casey (justincc)2013-08-151-1/+1
* Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.Justin Clark-Casey (justincc)2013-08-151-11/+20