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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
1
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When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
2014-01-10
1
-5
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+5
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
4
-71
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+92
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Refactored: use a single function to apply an object's folded permissions to ...
Oren Hurvitz
2014-01-10
2
-14
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+14
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Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
2014-01-10
3
-57
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+78
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-08
1
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+2
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If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
2014-01-08
1
-0
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+2
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Some missing definitions needed for successful compilation.
Robert Adams
2014-01-04
1
-1
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+2
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varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2014-01-04
1
-0
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+5
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-12-16
3
-15
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+39
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2013-12-14
1
-3
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+12
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Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...
Justin Clark-Casey (justincc)
2013-12-14
1
-3
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+12
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Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...
Justin Clark-Casey (justincc)
2013-12-14
1
-8
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+6
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Fix build break in test from previous commit 54cc229 - hadn't realized SceneP...
Justin Clark-Casey (justincc)
2013-12-14
1
-1
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+1
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Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
Justin Clark-Casey (justincc)
2013-12-14
1
-1
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+1
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Eliminate unnecessary line from my previous commit 1d605642
Justin Clark-Casey (justincc)
2013-12-13
1
-2
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+0
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Refix sitting on child prims by reinserting relevant code back into SP.Handle...
Justin Clark-Casey (justincc)
2013-12-11
1
-3
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+22
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This is the acutal sitting avatar crossing code. This commit implements the
Melanie
2013-12-16
1
-2
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+152
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
2
-352
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+709
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Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-13
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+2
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Ignore X and Y body rotations when sent by mouse look.
Justin Clark-Casey (justincc)
2013-12-03
1
-3
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+15
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Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...
Justin Clark-Casey (justincc)
2013-11-30
1
-1
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+1
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Remove unused SP.Updated flag, which appears unused for many years and was on...
Justin Clark-Casey (justincc)
2013-11-30
1
-10
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+0
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Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
2
-44
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+104
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Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...
Justin Clark-Casey (justincc)
2013-11-30
1
-19
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+6
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Remove unused sp.ParentPosition, which has not been used for some time
Justin Clark-Casey (justincc)
2013-11-29
2
-21
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+2
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Comment out debug sit message accidently left active
Justin Clark-Casey (justincc)
2013-11-29
1
-3
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+3
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Fix regression where sitting on ground stopped working.
Justin Clark-Casey (justincc)
2013-11-29
1
-8
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+11
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Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
2013-11-29
1
-1
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+1
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Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-7
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+49
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Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
2013-11-26
1
-13
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+15
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fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
2013-11-26
1
-3
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+28
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fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
2013-11-23
1
-0
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+2
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Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+7
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
2013-11-15
2
-3
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+3
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Fix bug where removing a physical linkset would only decrement the Active Obj...
Justin Clark-Casey (justincc)
2013-11-13
2
-2
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+73
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After finishing to edit an attachment, let other avatars see the changes. (Th...
Oren Hurvitz
2013-10-17
2
-8
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+4
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Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
2013-10-15
2
-68
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+152
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minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
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+1
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
4
-12
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+12
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
4
-29
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+17
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minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
-1
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+1
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Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-0
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+3
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Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
2
-0
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+21
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Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
-5
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+33
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Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
-3
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+3
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UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
-1
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+14
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