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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
refactor: Move functions that lookup asset ids from task inventory or pass th...
Justin Clark-Casey (justincc)
2013-02-06
1
-0
/
+122
*
Merge branch 'dynamic-attributes2'
Justin Clark-Casey (justincc)
2013-02-05
2
-1
/
+24
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\
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*
Added DynAttrs to the serialized XML format of prims. When copying prims, use...
Oren Hurvitz
2013-01-25
2
-0
/
+16
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*
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...
Justin Clark-Casey (justincc)
2013-01-25
1
-2
/
+2
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*
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
Justin Clark-Casey (justincc)
2013-01-25
1
-1
/
+8
*
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minor: change comment about assuming script references are textures in UuidGa...
Justin Clark-Casey (justincc)
2013-02-02
1
-1
/
+2
*
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Log missing assets on "fcache assets" found. This ignores references found b...
Justin Clark-Casey (justincc)
2013-02-02
1
-2
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+5
*
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Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
teravus
2013-02-01
1
-2
/
+3
*
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Whitespace fix and removing unneccessary parentheses
Melanie
2013-01-31
1
-1
/
+1
*
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Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...
Jak Daniels
2013-01-30
1
-1
/
+6
*
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* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
2013-01-30
1
-10
/
+50
*
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* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
teravus
2013-01-30
1
-0
/
+81
*
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Prevent items being destroyed by rename operations. Renaming of a wearable also
Melanie
2013-01-27
1
-5
/
+6
*
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Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...
Justin Clark-Casey (justincc)
2013-01-26
1
-0
/
+56
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/
*
* This makes the non-physics llCastRay 'better'. It's not 'correctly work...
teravus
2013-01-23
1
-0
/
+1
*
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
-0
/
+13
*
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
Robert Adams
2013-01-21
1
-0
/
+10
*
Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
2013-01-19
1
-2
/
+1
*
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
2
-5
/
+33
*
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
3
-6
/
+25
*
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
1
-3
/
+23
*
Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
2013-01-16
1
-23
/
+3
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-01-16
1
-0
/
+4
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\
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*
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
2013-01-14
1
-0
/
+4
*
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Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
1
-3
/
+23
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/
*
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
2013-01-11
1
-2
/
+2
*
Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2013-01-11
1
-0
/
+3
*
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
1
-94
/
+59
*
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
-10
/
+1
*
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2013-01-10
1
-9
/
+30
*
Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
/
+0
*
Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
-1
/
+1
*
Fix sequence id fr default anim
Melanie
2013-01-08
1
-1
/
+1
*
Prevent empty Anim Packs
Melanie
2013-01-08
1
-0
/
+12
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
2
-46
/
+68
*
Fixed several problems with the Sun: some settings didn't work, or were incon...
Oren Hurvitz
2013-01-02
2
-35
/
+6
*
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
2012-12-28
1
-0
/
+4
*
Add check to always push terse updates for presences that have new velocities...
Robert Adams
2012-12-27
1
-3
/
+8
*
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
2
-6
/
+15
*
BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
2012-12-16
1
-2
/
+13
*
minor: If the physics module tells us that an object has gone out of bounds, ...
Justin Clark-Casey (justincc)
2012-12-15
1
-2
/
+5
*
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
2012-12-14
1
-1
/
+10
*
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...
Justin Clark-Casey (justincc)
2012-12-14
2
-2
/
+42
*
Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
2012-12-13
1
-30
/
+6
*
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
2012-12-09
1
-6
/
+4
*
UserManagementModule: search the local cache for names too.
Diva Canto
2012-12-09
1
-1
/
+1
*
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
2012-12-07
1
-1
/
+3
*
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
/
+11
*
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...
Justin Clark-Casey (justincc)
2012-11-24
3
-106
/
+83
*
Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...
Justin Clark-Casey (justincc)
2012-11-24
1
-7
/
+12
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