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* Don't request a terse update after local teleport - this will be done by the ↵Justin Clark-Casey (justincc)2014-03-051-6/+0
| | | | main frame loop anyway and has the potential to race that thread.
* If an avatar is sitting, send out position updates to clients for any ↵Justin Clark-Casey (justincc)2014-03-052-4/+14
| | | | | | | | change, not just those outside the usual tolerances. This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case.
* Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams2014-02-231-1/+3
| | | | user setting. Seems this parameter has many side effects.
* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-221-1/+1
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* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2014-02-202-4/+3
| | | | after crossing thread is invoked
* add EventManager event OnCrossAgentToNewRegiondahlia2014-02-192-0/+25
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* varregion: make scene default draw distance to be the maximum size of theRobert Adams2014-02-191-1/+8
| | | | | | region. This is a temp fix for the use of draw distance to compute child regions. Eventually must use the draw distance from the viewer for the computation.
* Repair check for if in region position (I mean || is kinda like &&).Robert Adams2014-02-151-1/+1
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* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-152-15/+34
| | | | | Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-153-295/+26
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Don't request group information in SP.MakeRootAgent() if the presence ↵Justin Clark-Casey (justincc)2014-02-141-8/+10
| | | | | | | belongs to no group (UUID.Zero) This was trigger the XmlRpcGroups errors described in http://opensimulator.org/mantis/view.php?id=6986 Introduced in commit 5b73b9c4 (Wed Dec 11 01:39:56 2013)
* varregion: Send large region patches for wind and clouds.Robert Adams2014-02-111-3/+1
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* Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams2014-02-031-0/+4
| | | | | | the size of the input stream. This is required since the raw heightmap format (.r32) does not contain any size information. The estimation relies on terrain being square.
* Implement terrain merging in TerrainChannel.Robert Adams2014-02-021-0/+72
| | | | | | Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
* In UuidGatherer, gather materials referenced in the prim's TextureEntryOren Hurvitz2014-02-011-2/+15
| | | | Signed-off-by: dahlia <dahlia@nomail>
* Merge branch 'master' into varregionRobert Adams2014-01-281-16/+31
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| * Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)2014-01-271-14/+30
| | | | | | | | Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
| * refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵Justin Clark-Casey (justincc)2014-01-271-2/+1
| | | | | | | | occur no matter which branch of the conditional is executed
* | Merge branch 'master' into varregionRobert Adams2014-01-214-47/+215
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| * Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵dahlia2014-01-201-0/+73
| | | | | | | | DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-202-15/+154
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| | * Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)2014-01-202-15/+154
| | | | | | | | | | | | been deleted or has no spawn points.
| * | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-202-97/+53
| | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
* | | Merge branch 'master' into varregionRobert Adams2014-01-193-98/+94
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| * | Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-162-57/+68
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| | * Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)2014-01-161-1/+3
| | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls
| | * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-162-56/+65
| | | | | | | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-12/+0
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| | * Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2014-01-161-12/+0
| | | | | | | | | | | | 2009 and was superseded by ISimulationService
* | | varregion: remove unnecessary border checking code in ScenePresence.Robert Adams2014-01-111-0/+6
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* | | Merge branch 'master' into varregionRobert Adams2014-01-115-76/+99
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch)
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-5/+5
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| | * When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz2014-01-101-5/+5
| | | | | | | | | | | | b) Move the other prims in the reverse direction to compensate
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-104-71/+92
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| | * Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2014-01-102-14/+14
| | | | | | | | | | | | its main permissions
| | * Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz2014-01-103-57/+78
| | | | | | | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-0/+2
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| | * If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2014-01-081-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
| * | Some missing definitions needed for successful compilation.Robert Adams2014-01-041-1/+2
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| * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-041-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
* | | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-031-0/+5
| | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
* | | varregion: extract banned region logic into a class for cleanlyness.Robert Adams2013-12-271-115/+13
| | | | | | | | | | | | | | | Add 'not found' caching in EntityTransferModule.GetRegionContainingWorldLocation so hitting borders and bad teleports do not continuiously hammer on the GridService.
* | | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-263-62/+13
| | | | | | | | | | | | with a passed region size. This time in the map code and grid services code.
* | | varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams2013-12-243-7/+8
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* | | varregion: remove unused Scene.HaveNeighbor routine. Its computationRobert Adams2013-12-241-42/+1
| | | | | | | | | | | | was wrong for large regions anyway.
* | | Merge branch 'master' into varregionRobert Adams2013-12-174-351/+880
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Add new region crossing code to varregion Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-12-163-15/+39
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| | * \ Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-141-3/+12
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| | | * Wrap analysis of the particle system in the UUID Gatherer in a separate ↵Justin Clark-Casey (justincc)2013-12-141-3/+12
| | | | | | | | | | | | | | | | | | | | | | | | try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion.