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* add an IsRoot property to sopJustin Clark-Casey (justincc)2010-02-032-1/+24
* minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)2010-02-031-2/+1
* minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-032-4/+1
* change position of OnAttach event firing so that this also happens when a use...Justin Clark-Casey (justincc)2010-02-032-15/+17
* minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)2010-02-021-0/+5
* minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)2010-02-021-15/+8
* minor: add reminder to lock SOG.Children before using it directly in order to...Justin Clark-Casey (justincc)2010-02-021-2/+5
* minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2010-02-011-2/+2
* move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-1/+1
* remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-4/+4
* Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ...Justin Clark-Casey (justincc)2010-02-011-0/+192
* Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)2010-02-012-2/+6
* Don't try to start attachment scripts or send updates if the attachment itsel...Justin Clark-Casey (justincc)2010-02-012-27/+64
* Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-293-0/+52
* improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)2010-01-291-85/+133
* Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-1/+25
* Replace dome tabs with spacesMelanie2010-01-261-3/+3
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-01-265-11/+42
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| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-255-11/+42
* | Fixes Region Crossings on a prim.Revolution2010-01-241-1/+9
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* add a target position to agent updates to ScenePresence to support alternativ...unknown2010-01-211-1/+7
* Fixes llSetDamage. Patch from RevolutionRevolution2010-01-211-7/+5
* Change the error messages on region region registration. This changes URMMelanie2010-01-131-3/+3
* Whitespace cleanupMelanie2010-01-113-169/+169
* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-113-5/+174
* Clean CRs from previous patchMelanie2010-01-101-67/+67
* Adds land collision events.Revolution2010-01-102-10/+156
* Fix a small bug in login disable codeMelanie2010-01-101-1/+1
* Add "StartDisabled" to [Startup] to make all regions start up withMelanie2010-01-101-5/+9
* Remove "login disable", "login enable" and "login status" commands.Melanie2010-01-101-7/+0
* Fixes prim to prim collision.Revolution2010-01-091-3/+3
* Implement the groups module query to make the estate allowed groups workMelanie2010-01-091-1/+28
* Fixes the Collision errors and adds more to llGetStatusRevolution2010-01-071-45/+74
* When rezzing a no-copy object on a no-rez parcel, the object vanishes fromMelanie2010-01-041-0/+7
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-044-38/+38
* Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-312-62/+276
* This patch caused serialization errors and needs to be reexaminedMelanie2009-12-311-271/+63
* [PATCH] Adds llCollisionFilterMelanie2009-12-311-63/+271
* * Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)2009-12-302-3/+13
* * Makes forward and backward key reactions faster by responding to the NUDGE ...Teravus Ovares (Dan Olivares)2009-12-302-9/+35
* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-294-10/+22
* Fixes the broken build of the previous commit.Diva Canto2009-12-231-1/+2
* Add saving assets from gestures to IARMelanie2009-12-231-1/+41
* Add a data path for error messagesroot2009-12-222-6/+34
* Glue code for a couple of new LSL function implementationsMelanie2009-12-222-0/+51
* When a script has been loaded, remove it's state entry, so recompilingMelanie2009-12-211-0/+1
* Script State Fix: Part 2Melanie2009-12-211-7/+48
* Fix a case where an idle sim can eat 100% of a coreMelanie2009-12-201-1/+1
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-12-151-3/+3
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-12-141-0/+5
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