| Commit message (Expand) | Author | Age | Files | Lines |
* | refactor: simplify EntityBase.IsDeleted property | Justin Clark-Casey (justincc) | 2011-08-24 | 3 | -10/+5 |
* | add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab... | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -20/+46 |
* | refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul... | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -84/+0 |
* | get rid of pointless grp null check in attachObjectAssetStore() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -73/+69 |
* | minor: remove hardcoded region numbers with the region size constant and a cu... | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -2/+2 |
* | refactor: remove pointless AgentId argument from attachObjectAssetStore() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -1/+1 |
* | Fix llAttachToAvatar() | Justin Clark-Casey (justincc) | 2011-08-24 | 2 | -12/+33 |
* | Remove pointless contains check in ScenePresence.RemoveAttachment() | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -6/+1 |
* | If an attachment fails, then start logging the exception for now, in order to... | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -1/+1 |
* | Add warning log message to say which attachment fails validation in order to ... | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -0/+10 |
* | Fix exception when using BasicPhysics | Robert Adams | 2011-08-19 | 1 | -2/+2 |
* | Stop NPC's getting hypergrid like names in some circumstances. | Justin Clark-Casey (justincc) | 2011-08-19 | 1 | -14/+28 |
* | refactor: fold CreateSceneViewer() back into ScenePresence constructor | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -6/+1 |
* | refactor: Fold 3 ScenePresence() constructors into one since only one is called. | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -9/+2 |
* | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 2011-08-18 | 5 | -12/+20 |
* | Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme... | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -4/+4 |
* | get rid of logged warnings about lack of some modules - afaik these never occ... | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -10/+0 |
* | relocate AttachmentTests.cs to AttachmentsModuleTests.cs | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -172/+0 |
* | Added console command "delete object outside" to delete all objects outside r... | Snoopy Pfeffer | 2011-08-15 | 1 | -2/+37 |
* | eliminate redundant ground sitting checks since these are already done in enc... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -4/+1 |
* | eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -5/+4 |
* | instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -16/+14 |
* | get rid of intermediate local store of body rotation in ScenePresence, this i... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -5/+4 |
* | Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a... | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -2/+14 |
* | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+3 |
* | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 2011-08-10 | 2 | -3/+8 |
* | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 2011-08-10 | 3 | -22/+11 |
* | When an NPC is created, stop telling neighbouring regions to expect a child a... | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -4/+8 |
* | get rid of bogus log message | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -7/+0 |
* | remove some obsolete tests that are now done elsewhere | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -53/+53 |
* | Add a test to check that ScenePresence and circuit go away when a root agent ... | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -10/+17 |
* | refactor: Change SceneHelpers.AddClient() to AddScenePresence(). | Justin Clark-Casey (justincc) | 2011-08-06 | 6 | -37/+47 |
* | rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper... | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -38/+8 |
* | Do proper locking of m_localScenes list in SceneManager | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -93/+140 |
* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 16 | -41/+41 |
* | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 15 | -65/+65 |
* | extend phantom flag regression test to toggle back off | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -0/+7 |
* | refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify. | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -27/+2 |
* | Add regression test for setting phantom status on a scene object. This is no... | Justin Clark-Casey (justincc) | 2011-08-05 | 3 | -13/+78 |
* | remove the largely unused copy/pasted HandleAgentRequestSit() method | Justin Clark-Casey (justincc) | 2011-08-05 | 1 | -40/+11 |
* | if an NPC target is set to a ground location, then automatically land them wh... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -5/+4 |
* | if an NPC move to target is above the terrain then make it fly to destination | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -7/+19 |
* | if a move to target is set underground, constrain it to the terrain height | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+3 |
* | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -8/+5 |
* | only call move target code in SP.HandleAgentUpdate() if we're actually in the... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -9/+12 |
* | move reset code out of HandleMoveToTargetUpdate() so that we only call it whe... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -16/+12 |
* | Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -5/+7 |
* | When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+2 |
* | extend npc move test to check a second movement | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+1 |
* | eliminate pre-existing unused SP.StopMovement() | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -8/+1 |