aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes (follow)
Commit message (Expand)AuthorAgeFilesLines
* Bug fix: iars under Library weren't being loaded.Diva Canto2011-05-061-0/+2
* Merge branch 'master' into capsDiva Canto2011-05-041-1/+14
|\
| * Put the previous state back in the attachments in case the agent transfer fails.Diva Canto2011-05-041-1/+14
* | Merge branch 'master' into capsDiva Canto2011-05-041-5/+21
|\ \ | |/
| * use getters instead of member variables in velocity network filter code and a...dahlia2011-05-041-6/+8
| * adjust terse avatar update filtering to send updates when distance traveled d...dahlia2011-05-031-3/+17
* | Broke down Caps.cs into a generic Caps object that simply registers/unregiste...Diva Canto2011-05-011-4/+4
|/
* Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto2011-04-301-1/+1
* When coming in from a legacy region without fatpacks, start scripts theMelanie2011-04-301-0/+16
* Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2011-04-292-23/+40
* Remove the scripts of the attachments in the departing region and recreate th...Diva Canto2011-04-291-0/+2
* Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto2011-04-292-2/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-04-282-2/+9
|\
| * Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-282-2/+9
* | Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-283-98/+32
|/
* Fix a bug where physical objects rezzed with an initial velocity by script do...Justin Clark-Casey (justincc)2011-04-281-0/+6
* network traffic reduction - decrease update frequency for moving avatars when...dahlia2011-04-261-10/+24
* Add back the high prioritization for other avatars in theMic Bowman2011-04-261-6/+8
* Fixed the transmission of throttles from root agent to childMic Bowman2011-04-251-18/+15
* Merge branch 'master' into queuetestMic Bowman2011-04-255-28/+83
|\
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-04-213-28/+58
| |\
| | * minor: small amount of method doc and some commented out odds and endsJustin Clark-Casey (justincc)2011-04-211-6/+15
| | * Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)2011-04-212-22/+43
| * | Implement agent limitsMelanie2011-04-212-0/+25
| |/
* | Added a second immediate queue to be used for the BestAvatar policyMic Bowman2011-04-221-4/+30
* | Added an "immediate" queue to the priority queue. This isMic Bowman2011-04-201-2/+2
|/
* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-181-1/+2
* Merge branch 'master' into test-merge0418Mic Bowman2011-04-185-18/+62
|\
| * get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-152-4/+4
| * remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-151-1/+3
| * Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-151-6/+41
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-141-1/+5
| |\
| * | simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-7/+14
* | | Merge branch 'master' into queuetestMic Bowman2011-04-141-1/+5
|\ \ \ | | |/ | |/|
| * | Comment out the warning if the prioritizer runs without a fullyMic Bowman2011-04-131-1/+5
| |/
* | First pass at moving object property requests into a queue similarMic Bowman2011-04-132-13/+7
|/
* Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-132-1/+12
* refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-132-15/+38
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-135-4/+281
* Bug fix in object serialization -- sculpt data was wrong.Diva Canto2011-04-121-1/+1
* refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-12/+1
* If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)2011-04-121-1/+1
* Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)2011-04-121-7/+13
* Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-5/+54
* Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
* Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
* Implements adaptive queue management and fair queueing forMic Bowman2011-04-101-2/+69
* Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-0/+2
* Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2011-04-052-3/+8