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* Fix permission propagation to prevent permanently locked objects from beingMelanie2010-06-271-3/+3
* stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...Justin Clark-Casey (justincc)2010-06-251-6/+7
* Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
* Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker2010-06-221-0/+3
* Hunting for the problem in #4777Diva Canto2010-06-191-0/+4
* * Deleted duplicated migration that was failing anyway.Diva Canto2010-06-141-0/+2
* Fixes attachments coming back upon being detached in neighbouring regions and...Diva Canto2010-06-131-0/+1
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ...Diva Canto2010-06-132-39/+11
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-06-121-2/+2
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| * Change name of method to better reflect what it doesMelanie2010-06-121-2/+2
* | Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-0/+2
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* * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-58/+80
* Preserving the link numbers is a serializer's highest duty.Melanie Thielker2010-06-121-0/+9
* Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie2010-06-121-1/+1
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-19/+1
* Inventory offers and subsequent notifications of acceptance/decline now worki...Diva Canto2010-06-111-1/+1
* Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto2010-06-101-14/+45
* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-0/+1
* Bug fix in attachments: when attaching from inworld the item's parentFolderID...Diva Canto2010-06-091-1/+5
* Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie2010-06-091-1/+4
* Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake2010-06-083-62/+55
* Adjust object update priorities such that root prims are sent to the viewer b...Justin Clark-Casey (justincc)2010-06-081-6/+44
* Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)2010-06-083-10/+45
* Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+2
* minor: comment out region interface registration log msg I accidentally left ...Justin Clark-Casey (justincc)2010-06-041-2/+2
* One should not lock null objects.Melanie Thielker2010-06-011-5/+8
* Lock the object queue when dequeueingMelanie2010-06-011-78/+81
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-012-68/+88
* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
* get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...Justin Clark-Casey (justincc)2010-05-281-0/+2
* Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-281-1/+25
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...Justin Clark-Casey (justincc)2010-05-281-2/+5
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...Justin Clark-Casey (justincc)2010-05-281-9/+0
* Prevent a null refMelanie Thielker2010-05-271-0/+3
* Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
* Remove an unneeded conditionalMelanie2010-05-231-2/+1
* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| | * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-215-267/+173
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| * | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)2010-05-211-53/+49
* | | | Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie2010-05-211-0/+57
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