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2012-01-31Remove scene object null check on SceneGraph.AddSceneObject(). Complain ↵Justin Clark-Casey (justincc)1-1/+7
explicitly if there's an attempt to add any object with a zero UUID. Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵Justin Clark-Casey (justincc)2-0/+8
scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
2012-01-30lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ↵Justin Clark-Casey (justincc)1-5/+7
SceneObjectGroupsByFullID is updated elsewhere at the same time.
2012-01-28Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry ↵Justin Clark-Casey (justincc)1-4/+12
texEntry) for region modules
2012-01-28Add experimental --publish option to "save oar" so that OARs reloaded to the ↵Justin Clark-Casey (justincc)2-5/+21
same grid don't have the publisher as owner.
2012-01-28Comment out xfer section in Scene.UpdateTaskInventory() which was causing ↵Justin Clark-Casey (justincc)1-13/+20
spurious errors and "script saved" messages when script properties were changed. Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes. It's unknown whether the commented out code was working for very old viewers or not. Code is commented out to reduce complexity and so that useful error messages don't need to be removed. If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-01-26Support rejecting a teleport if a user is banned in all parcels that haveMelanie1-0/+30
spawn points
2012-01-26Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2-0/+87
2012-01-26refactor: change RezScriptFromAgentInventory(), RezNewScript() and ↵Justin Clark-Casey (justincc)2-31/+34
AddInventoryItem() to accept an agent id rather than a full IClientAPI. This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-25refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), ↵Justin Clark-Casey (justincc)1-79/+95
RezNewScript() and rename one RezScript() to RezScriptFromPrim()
2012-01-24Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ↵Dan Lake1-6/+0
ObjectCreateDelegate, ObjectDeleteDelegate
2012-01-24Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, ↵Dan Lake1-13/+0
OnObjectDuplicate
2012-01-24Teleport routing, part 1Melanie1-0/+53
2012-01-19Trigger event when prims are scheduled for an update. This gives modules ↵Dan Lake2-0/+28
early access to changed parameters.
2012-01-19Cleaned up Color and Text parameters in SOP and made LocalFlags public for ↵Dan Lake1-20/+6
module access.
2012-01-19Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake2-1/+12
2012-01-16Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)1-1/+1
adjustment commit. Left in the method doc.
2012-01-16Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)1-1/+1
monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2-45/+30
rotating physical objects. This does not use physics. Currently the rate of change is determined as 1 / (PI * Strength).
2012-01-12HG: normalize all externalized user ULRs to be the Home URL, i.e. the ↵Diva Canto2-6/+6
location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
2012-01-11If deserializing a scene object fails during IAR load then ignore the object ↵Justin Clark-Casey (justincc)1-1/+1
rather than halting the IAR load with an exception.
2012-01-10HG landing points: this hopefully fixes some confusion that was making HG ↵Diva Canto1-5/+6
avies always land in 0,0
2012-01-10Teleport DebuggingBlueWall1-2/+0
Move setting from ini to existing facitilies - thanks justincc toggle with console command: debug teleport
2012-01-09Add some run-time debugging supportBlueWall2-1/+6
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09Use our TeleportFlagsBlueWall2-22/+30
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09TP Routing debugBlueWall1-2/+5
Fix test to checking against bitfield instead of int
2012-01-09Fix teleport routing for incoming HG+OwnerBlueWall1-18/+19
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09Debugging HG teleport routingBlueWall1-0/+18
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09Fix HG teleport routingBlueWall1-2/+4
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09Fix a build breakMelanie1-1/+1
2012-01-09Add the HG case to landing point checksMelanie1-1/+1
2012-01-08Update teleport routing to match AvinationMelanie1-16/+58
2012-01-08Fix teleport routingBlueWall1-0/+17
Route non-owner avatars according to land settings
2012-01-07Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)1-13/+14
2012-01-07Fix bug where tapping home to stop falling would stop any avatar movement ↵Justin Clark-Casey (justincc)2-9/+10
other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-06If dragging a script that is no copy from prim inventory into agentMelanie1-16/+39
inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
2012-01-05Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie1-10/+4
2012-01-04Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2-0/+25
2012-01-03Access to these static methods to serialize objects are useful outside of ↵Dan Lake1-4/+4
serializer
2012-01-03commented out "Prevented flyoff" log message for now as this becomes ↵Justin Clark-Casey (justincc)1-1/+1
problematic with bot testing. Please uncomment if still needed.
2011-12-30Bug fix in map tiles in standalone: the map has been blank since commit ↵Diva Canto1-13/+20
01ae916bad672722aa62ee712b7b580d6f5f4370 r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4901167779f07ed3e89fb1d24ffc22a Author: Oren Hurvitz Date: 7/22/2011 This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-22fix the UsesPhysics flag to reference the physics flag rather than the ↵Mic Bowman1-1/+1
temponrez flag
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access ↵Justin Clark-Casey (justincc)2-3/+3
external as a property
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2-4/+2
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2-1/+13
boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
2011-12-22And a typo fixMelanie1-1/+1
2011-12-22Add a few comments, correct a merge artefactMelanie1-1/+6
2011-12-22Harmonizing SP with AvinationMelanie1-41/+55
2011-12-22Fixing a bug introduced yesterday. This put the precondition test inside ↵Diva Canto1-105/+109
CheckForBorderCrossing the right way.
2011-12-21Moved an external test into the method that uses those preconditions.Diva Canto1-19/+11