Commit message (Collapse) | Author | Files | Lines | ||
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2012-09-21 | Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵ | Justin Clark-Casey (justincc) | 1 | -7/+4 | |
been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. | |||||
2012-09-21 | Simplify UuidGatherer by performing asset fetch synchronously rather than ↵ | Justin Clark-Casey (justincc) | 1 | -40/+44 | |
using the async call but waiting for completion anyway! | |||||
2012-09-20 | Documentation of teleport-related events | SignpostMarv | 1 | -0/+19 | |
2012-09-20 | minor tweaks to existing comments for IDE goodness | SignpostMarv | 1 | -4/+7 | |
2012-09-20 | Documentation of agent-related events | SignpostMarv | 1 | -1/+34 | |
2012-09-20 | Documentation of object-related events | SignpostMarv | 1 | -1/+38 | |
2012-09-20 | Documentation of OnPluginConsole | SignpostMarv | 1 | -0/+16 | |
2012-09-20 | Make ResendAppearanceUpdates = true by default in [Appearance] in ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000 | |||||
2012-09-18 | Cleanup from prev. commit | BlueWall | 1 | -2/+2 | |
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit | |||||
2012-09-18 | Fix some inconsistencies in configurartion: NonPhys prims | BlueWall | 1 | -3/+3 | |
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes. | |||||
2012-09-17 | preventing a null reference exception from being thrown | SignpostMarv | 1 | -0/+3 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-09-14 | Added unit tests for multi-region OARs | Oren Hurvitz | 1 | -1/+5 | |
2012-09-14 | Support multi-region OAR files | Oren Hurvitz | 1 | -3/+3 | |
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end. | |||||
2012-09-13 | Documentation of parcel-related events | SignpostMarv | 1 | -0/+44 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-09-12 | Fix indentation and issues where tabs were used instead of spaces in commit ↵ | Justin Clark-Casey (justincc) | 1 | -7/+8 | |
783ee949 | |||||
2012-09-12 | Documentation of economy-related EventManager events | SignpostMarv | 1 | -0/+21 | |
2012-09-11 | documentation (OnSceneObjectPartCopy) | SignpostMarv | 1 | -0/+3 | |
2012-09-11 | documentation (OnRemovePresence) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnNewPresence) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnClientConnect) | SignpostMarv | 1 | -0/+9 | |
2012-09-11 | documentation (OnBackup) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnTerrainTick) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnTerrainTainted) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | documentation (OnClientMovement) | SignpostMarv | 1 | -0/+7 | |
2012-09-11 | Documenting some of the events on ↵ | SignpostMarv | 1 | -0/+8 | |
OpenSim.Region.Framework.Scenes.EventManager (OnFrame) | |||||
2012-09-09 | implementing per-region configuration of limits on the number of prims one ↵ | SignpostMarv | 2 | -0/+29 | |
can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-09-08 | refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵ | SignpostMarv | 1 | -0/+10 | |
Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 | |||||
2012-09-06 | adding utility method for getting SceneObjectGroup from scene | SignpostMarv | 1 | -0/+12 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-09-06 | adding utility method for getting SceneObjectPart from scene | SignpostMarv | 1 | -0/+12 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-09-04 | formatting | SignpostMarv | 1 | -6/+6 | |
2012-09-04 | although the attachmentPoint argument is a uint, zero is not a valid ↵ | SignpostMarv | 1 | -1/+4 | |
attachment point | |||||
2012-08-29 | Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵ | Justin Clark-Casey (justincc) | 1 | -2/+34 | |
folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch. | |||||
2012-08-25 | minor: Fix bad log message for failure to create an inventory folder | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-08-25 | Log initial script startup info notice when xengine actually starts to do ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
this for debugging purposes, rather than before it actually starts to do this. | |||||
2012-08-24 | Extend "Restarting scripts in attachments" debug log message to show actual ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
name of user and the region they are in | |||||
2012-08-24 | If a connecting scene presence is replacing an existing scene presence then ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
bypass close checks. | |||||
2012-08-24 | Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. This doesn't affect any core OpenSimulator code since all callers were passing true anyway But it allows region modules to create objects that are never persisted. | |||||
2012-08-24 | Fix bad child prim permissions that can make objects change perms after rezzing | Melanie | 3 | -3/+39 | |
Port from Avination | |||||
2012-08-20 | refactoring out SetFaceColor | SignpostMarv | 1 | -52/+15 | |
2012-08-20 | making use of implicit operators and Util.Clip handling of Vector3 | SignpostMarv | 1 | -21/+26 | |
2012-08-20 | single operation for PRIM_COLOR | SignpostMarv | 1 | -0/+49 | |
2012-08-20 | fix typo | SignpostMarv | 1 | -1/+1 | |
2012-08-20 | Add --force flag to "kick user" console command to allow bypassing of recent ↵ | Justin Clark-Casey (justincc) | 2 | -4/+7 | |
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place. | |||||
2012-08-17 | fixing bug that get/set the wrong property for prim types other than sphere ↵ | SignpostMarv | 1 | -1/+2 | |
& box | |||||
2012-08-17 | implemented | SignpostMarv | 1 | -0/+50 | |
2012-08-17 | BulletSim: Properly regenerate hulls when objects made physical. | Robert Adams | 1 | -8/+8 | |
This fixes the problem of non-base shapes (cubes and spheres) falling through the terrain. | |||||
2012-08-17 | Modify order of code so SOP doesn't set the physics actor flying | Robert Adams | 1 | -7/+12 | |
property multiple times every time Update is called. This eliminates zillions of settings which is better for BulletSim. The should be no functionality change. | |||||
2012-08-15 | Correct an exception report in SceneObjectPart so it outputs the stack. | Robert Adams | 1 | -1/+1 | |
2012-08-15 | enables configurable minimum sizes for physical & non-physical prims | SignpostMarv | 4 | -20/+93 | |
2012-08-15 | Add support for the extra params to scene and the event manager | Melanie | 2 | -0/+62 | |