index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-11-12
Stop closing old style modules
Melanie
1
-9
/
+0
2012-11-12
Remove the old style module loader and all references to it
Melanie
3
-88
/
+12
2012-11-10
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2
-35
/
+70
2012-11-04
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2
-0
/
+18
2012-11-02
actually remove the use of random on persist timmings
UbitUmarov
1
-4
/
+6
2012-11-02
Create a new random when needed using normal time based seed instead of
UbitUmarov
1
-2
/
+5
2012-11-02
Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
1
-3
/
+3
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-1
/
+1
2012-10-31
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
1
-17
/
+35
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
2
-0
/
+17
2012-10-30
Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
1
-1
/
+1
2012-10-30
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-10-30
Put back the collision sound shim into SOP
Melanie
1
-0
/
+29
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-1
/
+1
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-79
/
+9
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-31
/
+0
2012-10-29
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
1
-34
/
+34
2012-10-29
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
1
-4
/
+4
2012-10-29
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
1
-1
/
+1
2012-10-29
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
1
-4
/
+1
2012-10-29
Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-10-29
Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-10-28
Deep copy the collection of at_target objects so it can't be modified while
Melanie
1
-2
/
+5
2012-10-28
Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
1
-1
/
+1
2012-10-28
Add a property to determine if a link set is stored in the database. Also, fix
Melanie
1
-0
/
+13
2012-10-28
Deep copy the collection of at_target objects so it can't be modified while
Melanie
1
-1
/
+4
2012-10-28
more debug
UbitUmarov
1
-0
/
+2
2012-10-28
remove pre physics build testing
UbitUmarov
1
-1
/
+1
2012-10-28
Add some extra debug on scene close
UbitUmarov
1
-1
/
+9
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
1
-2
/
+4
2012-10-26
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
1
-1
/
+1
2012-10-26
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
1
-11
/
+13
2012-10-25
minor: if a scene is already shutting down on Scene.Close(), warn and exit in...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-25
Changed "course" to "coarse" in several places
Oren Hurvitz
1
-7
/
+7
2012-10-25
In Scene.Close(), dispose of the physics scene after base.Close() since scrip...
Justin Clark-Casey (justincc)
2
-6
/
+25
2012-10-25
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
1
-1
/
+1
2012-10-25
Fix script error messages not showing up in viewer 3 and associated viewers.
Justin Clark-Casey (justincc)
1
-0
/
+12
2012-10-25
When scripts generate expected exceptions (e.g. due to checked bad parameter)...
Justin Clark-Casey (justincc)
1
-1
/
+4
2012-10-24
Allow "show object", "show part", "dump object" and "delete object" to accept...
Justin Clark-Casey (justincc)
2
-1
/
+36
2012-10-23
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...
Justin Clark-Casey (justincc)
1
-2
/
+4
2012-10-20
minor: Rename assetCache constructor param in UUIDGatherer to assetService wh...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-10-19
normalize quaternion.Slerp outputs
UbitUmarov
1
-0
/
+1
2012-10-18
Add number of inventory items to information displayed via "show part" consol...
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-10-18
Remove extraneous calls to the now commented CheckSculptAndLoad
Melanie
1
-24
/
+0
2012-10-18
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
1
-3
/
+4
2012-10-18
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2
-14
/
+18
2012-10-18
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
1
-3
/
+4
[next]