aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes (unfollow)
Commit message (Expand)AuthorFilesLines
2009-11-27Reset update flag when a SOG is deleted. This fixes llDie();Melanie1-0/+1
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2-0/+16
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie6-111/+36
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie2-171/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2-118/+5
2009-11-25Patch: Fix a bug in LAND animation when the TickCount wraps into negative num...OpenSim Master1-2/+1
2009-11-25* Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2-9/+0
2009-11-25* Attempt number 1 to stop the repeating crouch animation that sometimes happ...Teravus Ovares (Dan Olivares)2-0/+9
2009-11-24pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)1-6/+6
2009-11-23Formatting cleanup.Jeff Ames3-18/+18
2009-11-22* This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)1-0/+43
2009-11-22* The client prevents the avatar from landing if the avatar is going above an...Teravus Ovares (Dan Olivares)1-5/+10
2009-11-21* This fixes landing on Prim and removes the hack from yesterday. Landing ...Teravus Ovares (Dan Olivares)1-2/+2
2009-11-21* Hack to get avatar to land on prim. This is a big nasty hack that tricks ...Teravus Ovares (Dan Olivares)1-0/+2
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)1-0/+1
2009-11-21* Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-20Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for sta...Justin Clark-Casey (justincc)1-1/+1
2009-11-18minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)1-5/+6
2009-11-17refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constru...Justin Clark-Casey (justincc)1-4/+1
2009-11-17Add scene animator set up to apparantly uncalled no-arg ScenePresence constru...Justin Clark-Casey (justincc)1-1/+2
2009-11-17refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)4-61/+62
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+1
2009-11-17refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)5-392/+481
2009-11-14Make GroupRootUpdate be a terse update. This method is not used by opensim (i...Diva Canto1-2/+2
2009-11-13undo previous changesdahlia4-16/+12
2009-11-13expose SceneGraph.GetGroupByPrim(UUID)dahlia1-1/+1
2009-11-12refactor: extract another test asset helper methodJustin Clark-Casey (justincc)1-4/+3
2009-11-12Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)1-1/+1
2009-11-12Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2-5/+30
2009-11-12minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)1-3/+10
2009-11-12minor: remove mono compiler warningJustin Clark-Casey (justincc)1-0/+1
2009-11-11Add basic new uuid gatherer tests to check behaviour when the gather seed is ...Justin Clark-Casey (justincc)1-0/+58
2009-11-11* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, m...Teravus Ovares (Dan Olivares)1-2/+12
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman1-3/+1
2009-11-09* for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)1-1/+0
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman3-10/+3
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+100
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1
2009-11-04Removing EntityBase.RotationJohn Hurliman3-15/+15
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-13/+13
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2-2/+8
2009-11-02Another race condition fix in SceneObjectGroupJohn Hurliman1-7/+11
2009-11-02Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman1-56/+53
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2-14/+8
2009-11-02* Implemented some tweaks to monitoring module.Adam Frisby1-0/+3
2009-11-01* Implements new 'Monitoring' system for reporting performance.Adam Frisby1-8/+51
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2-40/+42
2009-10-29* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman1-29/+35
2009-10-29* Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2-157/+142
2009-10-29* Implemented foot collision plane for avatarsJohn Hurliman1-215/+44