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2009-11-30* Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)1-67/+43
method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
2009-11-29* Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)3-80/+103
purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
2009-11-27* Re-enable lightweight packet tracking stats on a 3000 ms interval.Teravus Ovares (Dan Olivares)1-5/+5
2009-11-27Remove unused GetDefaultAppearance() static function that is also available ↵Justin Clark-Casey (justincc)1-10/+0
on AvatarFactoryModule
2009-11-27Reset update flag when a SOG is deleted. This fixes llDie();Melanie1-0/+1
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2-0/+16
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie6-111/+36
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie2-171/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2-118/+5
internally
2009-11-25Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master1-2/+1
numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25* Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2-9/+0
2009-11-25* Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2-0/+9
happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
2009-11-24pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)1-6/+6
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-23Formatting cleanup.Jeff Ames3-18/+18
2009-11-22* This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)1-0/+43
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22* The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)1-5/+10
an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-21* This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)1-2/+2
on prim should work fine again.
2009-11-21* Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)1-0/+2
the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)1-0/+1
normally again.
2009-11-21* Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)1-0/+3
one fixes the situation where the object on the server is moving but no updates are being sent.
2009-11-20Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)1-1/+1
statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
2009-11-18minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)1-5/+6
2009-11-17refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)1-4/+1
constructors since this is also done on other called constructors
2009-11-17Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)1-1/+2
constructor
2009-11-17refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)4-61/+62
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+1
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)5-392/+481
ScenePresenceAnimator class
2009-11-14Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto1-2/+2
(it should), but it's used by external modules.
2009-11-13undo previous changesdahlia4-16/+12
add a GetGroupByPrim() method to Scene.cs delete a redundant method
2009-11-13expose SceneGraph.GetGroupByPrim(UUID)dahlia1-1/+1
2009-11-12refactor: extract another test asset helper methodJustin Clark-Casey (justincc)1-4/+3
2009-11-12Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)1-1/+1
remove duplicate mock inventory service
2009-11-12Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2-5/+30
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
2009-11-12minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)1-3/+10
2009-11-12minor: remove mono compiler warningJustin Clark-Casey (justincc)1-0/+1
2009-11-11Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵Justin Clark-Casey (justincc)1-0/+58
a missing asset
2009-11-11* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵Teravus Ovares (Dan Olivares)1-2/+12
miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman1-3/+1
AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09* for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)1-1/+0
* also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman3-10/+3
unknown asset type, and log an error if it ever does happen
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+100
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1
2009-11-04Removing EntityBase.RotationJohn Hurliman3-15/+15
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-13/+13
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2-2/+8
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-02Another race condition fix in SceneObjectGroupJohn Hurliman1-7/+11
2009-11-02Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman1-56/+53
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2-14/+8
2009-11-02* Implemented some tweaks to monitoring module.Adam Frisby1-0/+3
* Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-01* Implements new 'Monitoring' system for reporting performance.Adam Frisby1-8/+51
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.