aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes (unfollow)
Commit message (Expand)AuthorFilesLines
2014-03-24Fixed parsing of coalesced objects if the XML starts with an XML Declaration ...Oren Hurvitz1-44/+45
2014-03-24Refactored Load IAR: created a generic mechanism to modify the SOG's as they ...Oren Hurvitz1-0/+67
2014-03-24Refactored: ExternalRepresentationUtils should be the only place where the "C...Oren Hurvitz1-2/+2
2014-03-24Fixed unit tests for delinking objectsOren Hurvitz1-13/+21
2014-03-24Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2-5/+6
2014-03-24Removed "hacktastic" code that is no longer needed.Oren Hurvitz1-21/+0
2014-03-24When linking two groups, and then deleting the combined group: delete *all* o...Oren Hurvitz3-17/+41
2014-03-22Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.Justin Clark-Casey (justincc)1-2/+6
2014-03-22If an object has it's temporary flag unset after being set, put it back in th...Justin Clark-Casey (justincc)2-12/+44
2014-03-18Allow Region specific static maptiles to be loaded from file.Jak Daniels1-1/+2
2014-03-10Change terrain update sending to be triggered by frame tick ratherRobert Adams1-11/+1
2014-03-11Don't start KeyframeMotion timers until all the regions are ready. This preve...Oren Hurvitz1-2/+28
2014-03-05Don't request a terse update after local teleport - this will be done by the ...Justin Clark-Casey (justincc)1-6/+0
2014-03-05If an avatar is sitting, send out position updates to clients for any change,...Justin Clark-Casey (justincc)2-4/+14
2014-02-23Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams1-1/+3
2014-02-22Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams1-1/+1
2014-02-20add newRegion parameter to CrossAgentToNewRegion event and trigger the event ...dahlia2-4/+3
2014-02-19add EventManager event OnCrossAgentToNewRegiondahlia2-0/+25
2014-02-19varregion: make scene default draw distance to be the maximum size of theRobert Adams1-1/+8
2014-02-15Repair check for if in region position (I mean || is kinda like &&).Robert Adams1-1/+1
2014-02-15Properly restore position on crossing failure for mega-regions.Robert Adams2-15/+34
2014-02-15Rewrite of mega-region code to use new form of border checking.Robert Adams3-295/+26
2014-02-14Don't request group information in SP.MakeRootAgent() if the presence belongs...Justin Clark-Casey (justincc)1-8/+10
2014-02-11varregion: Send large region patches for wind and clouds.Robert Adams1-3/+1
2014-02-03Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams1-0/+4
2014-02-02Implement terrain merging in TerrainChannel.Robert Adams1-0/+72
2014-02-01In UuidGatherer, gather materials referenced in the prim's TextureEntryOren Hurvitz1-2/+15
2014-01-27Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)1-14/+30
2014-01-27refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)1-2/+1
2014-01-20Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...dahlia1-0/+73
2014-01-20Stop exceptions being generated on agent connection if a telehub object has b...Justin Clark-Casey (justincc)2-15/+154
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2-97/+53
2014-01-16Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)1-36/+33
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)1-1/+3
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2-56/+65
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since 200...Justin Clark-Casey (justincc)1-12/+0
2014-01-11varregion: remove unnecessary border checking code in ScenePresence.Robert Adams1-0/+6
2014-01-10When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz1-5/+5
2014-01-10Refactored: use a single function to apply an object's folded permissions to ...Oren Hurvitz2-14/+14
2014-01-10Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz3-57/+78
2014-01-08If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)1-0/+2
2014-01-04Some missing definitions needed for successful compilation.Robert Adams1-1/+2
2014-01-04varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams1-0/+5
2014-01-03varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams1-0/+5
2013-12-27varregion: extract banned region logic into a class for cleanlyness.Robert Adams1-115/+13
2013-12-26varregion: many more updates removing the constant RegionSize and replacingRobert Adams3-62/+13
2013-12-24varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams3-7/+8
2013-12-24varregion: remove unused Scene.HaveNeighbor routine. Its computationRobert Adams1-42/+1
2013-12-16This is the acutal sitting avatar crossing code. This commit implements theMelanie1-2/+152
2013-12-14varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams4-16/+16