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2010-06-01Lock the object queue when dequeueingMelanie1-78/+81
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-1/+1
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-4/+7
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2-68/+88
2010-06-01Add a method to get the bounding box and root prim offsets within it forMelanie Thielker1-0/+44
a group of prims.
2010-06-01Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker1-3/+20
combined bounding boxes and offsets
2010-06-01Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker1-1/+2
for each prim coming into view.
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker3-3/+10
2010-05-28get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)1-0/+2
didn't get the authentication server to work and my brain is about to fizzle out my ears
2010-05-28Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)1-1/+25
So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)1-2/+5
object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-28remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)1-9/+0
code calls SceneViewer.QueuePartForUpdate() directly
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman1-1/+13
update priority policy
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)1-53/+49
that uuid is already in the scene this means that we don't perform pointless work
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman5-267/+173
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)1-1/+1
isn't, really
2010-05-21add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)1-0/+34
scene with that uuid fails
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-3/+13
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)1-7/+14
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21Add a new priority scheme that works like FrontBack, but completely ↵Melanie1-0/+57
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2-4/+7
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-16Fixes mantis #4622.Diva Canto1-23/+14
2010-05-15Finalized the client's TCP IP address verification process for HG1.5.Diva Canto3-24/+77
2010-05-15Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake1-61/+53
now only be for simultaneous add/removes of scene presences from the scene.
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2-27/+38
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto1-2/+4
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto1-5/+16
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-05-05* Fixes Library bugs in grid mode. Partly a missing check and partly a ↵Diva Canto2-3/+18
missing configuration. * Made previous Robust config changes consistent in Robust.HG.ini.example
2010-05-05Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2-7/+1
proper field in AgentCircuitData instead
2010-05-05Stab a test failMelanie1-1/+3
2010-05-05Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2-0/+2
carried along
2010-05-05Plumb the viewer version string through into AgentCircuitData. Now all thatMelanie Thielker1-0/+6
is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data.
2010-05-04Add "reload estate" command to simsMelanie Thielker1-0/+14
2010-05-04Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker1-0/+46
helper into Scene, since that is less evil than exposing m_storageManager to the public.
2010-05-03Store given items in correct parent folder. Fixes items given to offline avatarsMelanie Thielker1-0/+19
not getting lost.
2010-05-03Fix a bug in owner change notificationMelanie1-1/+3
2010-05-03Make in-place sale send CHANGED_OWNER againMelanie1-0/+3
2010-05-03Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie1-3/+4
attachments in addition to objects sold in place
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix link security issueMelanie3-36/+63
2010-04-27Fix build break.Melanie1-17/+17
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie1-18/+25
2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2-11/+6
owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model