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path: root/OpenSim/Region/Framework/Scenes/UuidGatherer.cs (follow)
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* This should make HG asset transfers work much better. It now uses ↵diva2009-05-231-1/+1
| | | | HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-3/+10
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-081-1/+1
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* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-081-1/+2
| | | | | | * No functional change
* * minor: remove load oar logging I accidentally left in a few commits agoJustin Clarke Casey2009-03-241-2/+2
| | | | | | | * reduce noisiness of uuid gatherer * stop bothering to pointless complain about directory tar entries when loading an oar
* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-201-2/+4
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-191-0/+269
it actually does