aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/UuidGatherer.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2015-02-25Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embe...Justin Clark-Casey (justincc)1-4/+12
2015-01-08When inspecting a script or notecard, also try to look up any assets embedded...Justin Clark-Casey (justincc)1-1/+1
2015-01-08Make the IteratingUuidGatherer the only UuidGatherer.Justin Clark-Casey (justincc)1-654/+50
2014-12-05refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetU...Justin Clark-Casey (justincc)1-114/+119
2014-12-04refactor: Make IteratingUUIDGatherer take a dictionary in its constructor lik...Justin Clark-Casey (justincc)1-9/+23
2014-11-25When processing incoming attachments via HG, if a request for uuid gathering ...Justin Clark-Casey (justincc)1-3/+18
2014-11-25Introduce an IteratingUuidGatherer where each fetch from the asset service (i...Justin Clark-Casey (justincc)1-44/+563
2014-11-25Add "wearables check" console commandJustin Clark-Casey (justincc)1-64/+158
2014-07-21Close streams immediately when we finish using themOren Hurvitz1-28/+29
2014-04-23Eliminated many warningsOren Hurvitz1-1/+1
2014-02-01In UuidGatherer, gather materials referenced in the prim's TextureEntryOren Hurvitz1-2/+15
2014-01-20Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...dahlia1-0/+73
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz1-91/+47
2013-12-14Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...Justin Clark-Casey (justincc)1-3/+12
2013-09-19UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz1-1/+14
2013-06-28Add materials store null check into UuidGatherer code.Justin Clark-Casey (justincc)1-0/+4
2013-06-28Reinsert code for gathering uuids reference by materials back directly into U...Justin Clark-Casey (justincc)1-1/+70
2013-06-27refactor: Move code for gathering textures referenced by materials into Mater...Justin Clark-Casey (justincc)1-67/+2
2013-06-27Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)1-8/+10
2013-04-24UUIDGatherer now includes UUIDs which reference texture assets used as materialsdahlia1-0/+66
2013-02-02minor: change comment about assuming script references are textures in UuidGa...Justin Clark-Casey (justincc)1-1/+2
2013-02-02Log missing assets on "fcache assets" found. This ignores references found b...Justin Clark-Casey (justincc)1-2/+5
2012-10-20minor: Rename assetCache constructor param in UUIDGatherer to assetService wh...Justin Clark-Casey (justincc)1-2/+2
2012-09-21This fixes HG attachments' missing assets (textures, etc).Diva Canto1-10/+17
2012-09-21Moved the small HGUuidGatherer class to the file where its parent class is. N...Diva Canto1-0/+36
2012-09-21Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't b...Justin Clark-Casey (justincc)1-7/+4
2012-09-21Simplify UuidGatherer by performing asset fetch synchronously rather than usi...Justin Clark-Casey (justincc)1-40/+44
2011-10-23Comment out the uuid gatherer lines that I accidentally left in.Justin Clark-Casey (justincc)1-4/+4
2011-10-22Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)1-16/+22
2011-09-12minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)1-5/+6
2011-04-21Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)1-4/+14
2011-01-07Try to fix a IAR problem reported by nebadon, where save iar seems stuck fore...Diva Canto1-0/+4
2010-11-27If we fail to gather asset uuids for a particular asset, log the failing asse...Justin Clark-Casey (justincc)1-15/+25
2010-09-24If the uuid gatherer fails to find the asset containing gesture metadata, the...Justin Clark-Casey (justincc)1-0/+7
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-1/+4
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)1-3/+5
2010-03-16Fixed several unhandled exceptions and performance issues with PrimitiveBaseS...John Hurliman1-11/+12
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset type...John Hurliman1-14/+15
2009-12-23Fixes the broken build of the previous commit.Diva Canto1-1/+2
2009-12-23Add saving assets from gestures to IARMelanie1-1/+41
2009-11-12Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)1-1/+3
2009-10-01Formatting cleanup.Jeff Ames1-6/+6
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares1-0/+1
2009-06-05* minor: tiny tweak just to trigger another panda buildJustin Clarke Casey1-1/+1
2009-06-05* A bug fix for the last mantis 3741 bugfixJustin Clarke Casey1-10/+7
2009-06-05* A further fix for mantis 3641 (oar saves do not complete)Justin Clarke Casey1-12/+15
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-05-23This should make HG asset transfers work much better. It now uses HGUuidGathe...diva1-1/+1
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration -...diva1-3/+10
2009-05-08* minor: rename xml sog serialization method for readabilityJustin Clarke Casey1-1/+1