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* Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)2012-04-251-0/+36
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* Make TestSetPhysicsSinglePrim() actually add the object to the scene in ↵Justin Clark-Casey (justincc)2012-04-221-0/+2
| | | | order to test more code paths.
* Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)2012-04-221-0/+2
| | | | | | | | rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
* Add test for setting physics in a linksetJustin Clark-Casey (justincc)2012-04-211-2/+28
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* Add regression test for prim status when root prim in a new linkset is ↵Justin Clark-Casey (justincc)2012-04-211-0/+19
| | | | non-physical
* Fix a bug where linking a non-physical prim with a physical prim as root ↵Justin Clark-Casey (justincc)2012-04-211-0/+19
| | | | | | | | would make the non-physical prim phantom rather than part of the physics object. On region restart, the whole object would become physical as expected. Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim. Add regression test for this behaviour.
* Add test for correct physics status on linking two physics objectsJustin Clark-Casey (justincc)2012-04-211-2/+26
| | | | Also fixes last build break.
* refactor: extract common setup code in SceneObjectStatusTestsJustin Clark-Casey (justincc)2012-04-211-10/+16
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* Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2012-04-211-0/+20
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* Add TestGetChildPartPositionAfterObjectRotation()Justin Clark-Casey (justincc)2012-04-171-1/+37
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* Add test TestGetChildPartPosition()Justin Clark-Casey (justincc)2012-04-171-0/+28
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* Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition()Justin Clark-Casey (justincc)2012-04-141-1/+3
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* minor: make test names consistentJustin Clark-Casey (justincc)2012-04-141-1/+1
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* refactor: move common init code into SetUp() in SceneObjectSpatialTestsJustin Clark-Casey (justincc)2012-04-141-8/+13
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* refactor: put SOG position test in a separate TestSceneObjectGroupPosition()Justin Clark-Casey (justincc)2012-04-141-1/+17
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* Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPositionJustin Clark-Casey (justincc)2012-04-141-0/+2
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* Add very basic TestGetRootPartPosition() testJustin Clark-Casey (justincc)2012-04-141-0/+65
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* Add llGiveInventory() test from object to object where both objects are ↵Justin Clark-Casey (justincc)2012-03-221-2/+4
| | | | owned by the same user.
* Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-202-8/+6
| | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
* Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)2012-03-201-11/+5
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-03-021-2/+1
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* In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵Justin Clark-Casey (justincc)2012-02-151-2/+39
| | | | | | | | | | | update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests.
* Stop a scene object from attempting to link with itself (which results in an ↵Justin Clark-Casey (justincc)2012-02-081-3/+20
| | | | | | exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878
* Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)2012-02-071-1/+25
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* Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵Justin Clark-Casey (justincc)2012-02-042-2/+2
| | | | | | | | if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
* Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2012-01-261-0/+76
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* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake2011-12-122-2/+2
| | | | IsColliding
* Split up test SceneHelpers to provide an AddChildScenePresence() callJustin Clark-Casey (justincc)2011-12-031-0/+1
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* Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() ↵Justin Clark-Casey (justincc)2011-12-031-70/+5
| | | | since they don't do anything useful.
* Extend TestCreateChildScenePresence to make assertions both at CreateAgent ↵Justin Clark-Casey (justincc)2011-12-031-0/+16
| | | | stage and then at Scene.AddClient()
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-11/+46
| | | | | This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected.
* Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID ↵Justin Clark-Casey (justincc)2011-12-031-4/+2
| | | | dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
* Add agent circuit number checks to TestCloseAgent()Justin Clark-Casey (justincc)2011-12-031-0/+4
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* Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-031-0/+70
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* extract common ScenePresence setup code into Init() method for ↵Justin Clark-Casey (justincc)2011-11-111-39/+31
| | | | ScenePresenceSitTests
* add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)2011-11-111-0/+4
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* add sit and stand on ground testJustin Clark-Casey (justincc)2011-11-111-0/+23
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* As per mailing list last week, remove facility that would automatically move ↵Justin Clark-Casey (justincc)2011-11-111-2/+31
| | | | | | | the avatar if prim with no sit target was out of sitting range. Now, no movement occurs. Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
* Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing ↵Justin Clark-Casey (justincc)2011-11-111-16/+41
| | | | | | | list last week. This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking. Existing autopilot outside this range will be disabled in a later commit
* Add new ScenePresenceSitTests with a single sit/stand testJustin Clark-Casey (justincc)2011-11-111-0/+103
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* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-8/+8
| | | | | | | | | | | | | | | | | UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
* Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-291-9/+9
| | | | We always use SOP.Rotation instead
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-251-0/+1
| | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2011-10-221-0/+26
| | | | | This is to support npc baked texture saving in oars and iars. May address http://opensimulator.org/mantis/view.php?id=5743
* Fixed line endings from previous commitDan Lake2011-10-061-2/+2
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* Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-061-7/+4
| | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists.
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-2/+2
| | | | This is moved into ScenePresence for now as a general facility
* Move code which handles NPC movement into Scene so that this can also be ↵Justin Clark-Casey (justincc)2011-09-211-0/+135
| | | | | | | | used by Autopilot coming from the client side. I thought that I had implemented this but must have accidentally removed it. Adds a regression test to detect if this happens again. Temporarily disables automatic landing of NPC at a target. Will be fixed presently.
* stop the duplicate remove of the root part ids from the full part and local ↵Justin Clark-Casey (justincc)2011-09-131-1/+1
| | | | | | part indexes in SG.DeleteSceneObject() this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts
* extend TestGetSceneObjectByPartLocalId() to test state after scene object ↵Justin Clark-Casey (justincc)2011-09-131-0/+6
| | | | deletion