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2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)1-1/+1
2011-07-16add test for resizing one part in a groupJustin Clark-Casey (justincc)1-0/+35
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)1-1/+1
This is utterly pointless scene we already know which sog we're dealing with.
2011-07-16Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)1-0/+67
2011-07-09Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵Justin Clark-Casey (justincc)6-7/+7
effects and return object
2011-06-04Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)1-0/+8
2011-06-04Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)1-6/+11
the same user. Extend TestGiveInventoryItem() to test giving back the same item.
2011-06-04insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵Justin Clark-Casey (justincc)1-0/+3
rather than just the first one
2011-06-04create TestGetInventoryItem()Justin Clark-Casey (justincc)1-0/+19
2011-06-04extend TestGiveInventoryFolder() to check for the receipt by user 2Justin Clark-Casey (justincc)1-2/+4
2011-06-03minor: add in method print out to new testJustin Clark-Casey (justincc)1-0/+3
2011-06-03add stub UserInventoryTests.GiveInventoryFolder(). Not yet completeJustin Clark-Casey (justincc)1-0/+70
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)12-12/+0
OpenSim.Tests.Common instead
2011-05-21refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)1-1/+1
2011-05-21refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)1-8/+2
2011-05-21move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)1-21/+2
TastInventoryHelpers class
2011-05-21refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)1-13/+3
2011-05-21rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)1-3/+3
other test helper names
2011-05-21refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)1-12/+3
UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)1-1/+4
copy/pasting code with small differences
2011-05-20refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)1-6/+6
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)1-1/+44
2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2-4/+4
2011-04-15remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)1-1/+3
2011-03-09Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)12-12/+0
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-02-19Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)1-19/+0
This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
2011-02-18If GridService.GetNeighbours() could not find the region then log a warning ↵Justin Clark-Casey (justincc)1-2/+5
rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18extend TestChildAgentEstablished() test slightly to put in ↵Justin Clark-Casey (justincc)1-2/+9
EntityTransferModule. Not yet enabled.
2011-02-18On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)1-19/+41
for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18remove another unused test teardown methodJustin Clark-Casey (justincc)1-6/+0
2011-02-18remove unused test teardown methodJustin Clark-Casey (justincc)1-8/+2
2011-02-18separate attachment tests out into their own classJustin Clark-Casey (justincc)2-50/+180
2011-02-18Add very basic test which invokes the scene update loop once and checks the ↵Justin Clark-Casey (justincc)2-3/+71
frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2010-12-15fix mistake in last change of local.includeJustin Clark-Casey (justincc)1-4/+6
2010-12-14Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its ↵Justin Clark-Casey (justincc)1-0/+0
contents
2010-12-14minor: disable debug logging for previous testJustin Clark-Casey (justincc)1-1/+1
2010-12-14Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)1-0/+87
yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-03Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)1-2/+6
unpersisted delink This considerably improves delete performance for objects with large linksets
2010-11-22adapt tests to use DeRezObjects() since DeRezObject() has recently disappearedJustin Clark-Casey (justincc)1-2/+7
2010-11-22add basic tests to check that under default permissions module owner can ↵Justin Clark-Casey (justincc)2-0/+126
delete objects and that non-owners (who are also not administrators, etc.) cannot
2010-10-06Plumb the path for multiple object deletesMelanie1-1/+1
2010-10-04Formatting cleanup.Jeff Ames1-2/+2
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)1-0/+35
scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2-19/+19
MapAndArray collection
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-2/+2
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames3-18/+18
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman1-1/+3
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07minor: comment out some excessive test loggingJustin Clark-Casey (justincc)1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-2/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-2/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.