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path: root/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs (follow)
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* CommunicationsManager deleted.Diva Canto2010-01-111-3/+2
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* All Framework.Communications.Clients and Framework.Communications.Services ↵Diva Canto2010-01-101-2/+2
| | | | deleted, including old LoginService.
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* I think I have fixed something that was broken in the scene setup (tests) ↵Diva Canto2009-09-281-3/+4
| | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
* Improved the Local grid connector to fetch data from the DB when it doesn't ↵Diva Canto2009-09-281-3/+4
| | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
* * Another attempt at fixing the random spurious test error.Teravus Ovares (Dan Olivares)2009-08-261-0/+11
| | | | * This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception. Hopefully calling Stop() on MainServer.Instance will solve that.
* * Put the StandaloneTeleportTest in a new thread and call Thread.Join() ↵Teravus Ovares (Dan Olivares)2009-08-141-20/+95
| | | | inside a try/Catch (ThreadAbortException) to try and get around scene code aborting the testing thread. Use a Messenger class to report the results back to the test thread.
* * Updates RESTInterregionComms and LocalInterregionComms to the new region ↵Arthur Valadares2009-07-231-1/+1
| | | | | | | | | | | | | module interface. This fixes an issue where region references were being added but weren't being deleted, causing those "unnotified circuit" messages. * Also fixes tests accordingly - Fixes Mantis #3452 - Fixes Mantis #3388 - Fixes Mantis #3871 - Related to Mantis #3493
* Renamed Region/CoreModules/ServiceConnectors to ↵diva2009-06-141-1/+1
| | | | Region/CoreModules/ServiceConnectorsOut. No functional changes.
* * Reverting the test restructuring as, on second thought, this is not at all ↵lbsa712009-06-071-0/+111
| | | | | | | how the tests are structured. (pt1)
* * Restructured Scenes Tests to follow (what I conceive of as being) current ↵lbsa712009-06-051-111/+0
| | | | directory standards. (pt 1 - thank you, svn. not.)
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-071-0/+2
| | | | | | | figure out where that pesky deadlock is during test runs.
* Some reorganization around service connectors. No functional changeMelanie Thielker2009-05-031-1/+1
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* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-141-1/+1
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* * Tagged long running tests with LongRunningAttribute.lbsa712009-04-091-2/+3
| | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
* * For each test in OpenSim.Region.Framework.Scenes.Tests, tell the console ↵Justin Clarke Casey2009-03-271-0/+4
| | | | | | | | | when the test starts * This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed * Unfortunately they are not executed in the same order in which the results are listed in Bamboo
* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-131-11/+9
| | | | | | * This was the cause of teleport tests interfering with each other
* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-131-2/+2
| | | | warnings. Fix some m_log declarations.
* Sending this to Justin, so that he can see what's wrong with the ↵diva2009-02-121-9/+11
| | | | StandaloneTeleportTests when we add RESTInterregionComms module to the ScenePresenceTests.
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* * reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey2009-02-061-1/+0
| | | | | | * should bring us back up to 240 tests
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+105
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!