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2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2010-01-10NetworkServersInfo removed from CommsManager.Diva Canto1-1/+0
2009-10-01Added messages to assertions in the failing tests, so that we know which ↵Diva Canto1-12/+19
ones are failing.
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-3/+3
2009-10-01Formatting cleanup.Jeff Ames1-6/+6
2009-06-07* Reverting the test restructuring as, on second thought, this is not at all ↵lbsa711-0/+0
how the tests are structured. (pt1)
2009-06-05* Restructured Scenes Tests to follow (what I conceive of as being) current ↵lbsa711-0/+0
directory standards. (pt 1 - thank you, svn. not.)
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-07instrument most of the tests with a new InMethod function that may help us ↵Sean Dague1-2/+3
figure out where that pesky deadlock is during test runs.
2009-03-27* Fix single item iar savingJustin Clarke Casey1-1/+0
* Not yet ready for use
2009-03-27* For each test in OpenSim.Region.Framework.Scenes.Tests, tell the console ↵Justin Clarke Casey1-1/+6
when the test starts * This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed * Unfortunately they are not executed in the same order in which the results are listed in Bamboo
2009-03-12* Move SceneObject tests into their proper namespaceJustin Clarke Casey1-1/+1
* Add some more debug code to narrow down where the tests are freezing
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-28/+32
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06* reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey1-1/+1
* should bring us back up to 240 tests
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-0/+0
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-03* Fission SceneObjectTests into basic and linking setsJustin Clarke Casey1-97/+6
2009-02-03* Mark the old group after linking as deletedJustin Clarke Casey1-9/+11
* Add unit test assertions to check this
2009-02-03* Now clearing parts list in the old group after a link has occurredJustin Clarke Casey1-8/+9
* Adjusted existing link tests to reflect this and added some new assertions
2009-02-03* minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey1-6/+5
been done by MemberwiseClone()
2009-01-23* refactor: move scene setup code into common test code assemblyJustin Clarke Casey1-19/+20
2009-01-05* Simplify test code by always setting up mock 'in memory' user and ↵Justin Clarke Casey1-3/+0
inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use
2008-12-21Minor: fix a comment... scratch that,reverse it.Teravus Ovares1-1/+1
2008-12-21* Commit linkset Group (multiprim) linked/delinked to another linkset group ↵Teravus Ovares1-0/+126
(multiprim) test.
2008-12-21* Adding a two prim linking/delinking test. This test is likely to get on ↵Teravus Ovares1-0/+73
people's nerves since linking/delinking is easily broken. But.. that's why we have tests!
2008-12-12* Actually properly enable the purge folders test and correct some problemsJustin Clarke Casey1-3/+1
2008-12-11* Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey1-1/+1
sprouting another one
2008-12-11* minor: Move mock test classes into mock namespaceJustin Clarke Casey1-1/+1
2008-12-10* refactor: Move test infrastructure code to its own package so that it can ↵Justin Clarke Casey1-0/+1
be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
2008-12-10* Establish OpenSim.Framework.Communications.Tests beachheadJustin Clarke Casey1-6/+1
* No valid tests yet
2008-11-28* test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey1-6/+12
into user inventory and that it was removed from the scene
2008-11-28* test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey1-11/+9
deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
2008-11-28* test: Separate out async deletion methods to test delete and take copy ↵Justin Clarke Casey1-11/+26
separately. * The take copy test doesn't currently actually test the take
2008-11-28* refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey1-1/+1
2008-11-28* refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey1-1/+1
2008-11-28* refactor: move CreateUser into UserServiceAdminJustin Clarke Casey1-1/+2
2008-11-27* test: Inch forward with another test by using a skeletal in memory ↵Justin Clarke Casey1-5/+7
inventory data plugin
2008-11-27* test: Add the ability to add a plugin directory to the user and inventory ↵Justin Clarke Casey1-2/+12
services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
2008-11-21* Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey1-1/+12
deleter by hand * After the crank, assert that the object has now been removed from the scene
2008-11-21* Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey1-2/+2
things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
2008-11-21* On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey1-7/+15
the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
2008-11-20* Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey1-0/+9
of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20* Add forgotton tag to existing remove scene object testJustin Clarke Casey1-0/+1
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey1-42/+4
for future common use
2008-11-12* Rename scene tests to scene object tests since that is what they are ↵Justin Clarke Casey1-2/+2
actually concerned with
2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey1-4/+10
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey1-2/+2
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey1-0/+8
2008-11-11minor: refactor some SceneTests code for future testsJustin Clarke Casey1-7/+24
2008-11-10* minor: remove useless exception catchJustin Clarke Casey1-1/+1