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path: root/OpenSim/Region/Framework/Scenes/TerrainChannel.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-16/+166
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-99/+247
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat ↵Diva Canto1-16/+44
terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman1-1/+1
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-19* Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares1-5/+13
heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
2008-08-07Minor formatting cleanup.Jeff Ames1-2/+2
2008-07-28* Added a check for Infinite or NaN values before updating a heightfield. ↵Adam Frisby1-0/+4
This may slow down terraforming when it debug mode - feedback appreciated.
2008-07-03* On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey1-1/+1
instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
2008-06-25Added support for terrain map to be serialised to xml(as base64 binary). ↵MW1-0/+75
useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-05-09* Minor tweak to TerrainChannelAdam Frisby1-6/+7
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby1-5/+2
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-156/+156
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-0/+157