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My fork of OpenSim for IG and MG, called SledjChisl.
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CoalescedSceneObjectsSerializer.cs
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2018-01-08
fall back to a obsolete property since several monos in use (include our own)...
UbitUmarov
1
-1
/
+1
2018-01-05
a few more xml things
UbitUmarov
1
-0
/
+3
2018-01-04
disable some XmlResolver
UbitUmarov
1
-0
/
+1
2017-07-13
replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User...
UbitUmarov
1
-6
/
+6
2017-07-13
add more missing en-us culture on scene serializer writes
UbitUmarov
1
-6
/
+6
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-30
/
+30
2015-08-11
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better lo...
Oren Hurvitz
1
-4
/
+2
2014-03-24
Fixed parsing of coalesced objects if the XML starts with an XML Declaration ...
Oren Hurvitz
1
-44
/
+45
2013-02-08
If a component of a coalesced object fails to deserialization, do not add a n...
Justin Clark-Casey (justincc)
1
-4
/
+18
2012-05-23
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
1
-2
/
+18
2011-04-21
Alter uuid gather so that it properly analyzes coalesced objects.
Justin Clark-Casey (justincc)
1
-18
/
+29
2011-04-15
Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
1
-6
/
+41
2011-04-13
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
1
-15
/
+12
2011-04-13
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
1
-0
/
+117