Commit message (Collapse) | Author | Age | Files | Lines | |
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* | One should not lock null objects. | Melanie Thielker | 2010-06-01 | 1 | -5/+8 |
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* | Lock the object queue when dequeueing | Melanie | 2010-06-01 | 1 | -78/+81 |
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* | Prevent a null ref | Melanie Thielker | 2010-05-27 | 1 | -0/+3 |
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* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. | Diva Canto | 2010-01-11 | 1 | -1/+0 |
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* | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵ | John Hurliman | 2009-10-15 | 1 | -21/+2 |
| | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon | ||||
* | Update svn properties. | Jeff Ames | 2009-06-27 | 1 | -230/+230 |
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* | Fixed null bug, which was making unit tests fail | MW | 2009-06-26 | 1 | -3/+7 |
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* | Extracted the code that handles the sending of prim updates to the client, ↵ | MW | 2009-06-26 | 1 | -0/+226 |
from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule] |