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path: root/OpenSim/Region/Framework/Scenes/SceneViewer.cs (follow)
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* Part 2 of see_into_this_sim_from_neighbor configuration option removalDan Lake2011-11-011-10/+7
* Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2011-11-011-1/+1
* Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)2011-09-061-1/+2
* Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)2011-09-061-16/+17
* In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-061-18/+41
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-1/+1
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-2/+1
* New command: show pending-objectsDiva Canto2011-02-061-0/+8
* Guard against locking a nullref to avoid build breakMelanie2010-10-081-0/+3
* Change the order of actions to address a possible nullrefMelanie2010-10-081-3/+2
* Formatting cleanup.Jeff Ames2010-09-121-2/+2
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+2
* One should not lock null objects.Melanie Thielker2010-06-011-5/+8
* Lock the object queue when dequeueingMelanie2010-06-011-78/+81
* Prevent a null refMelanie Thielker2010-05-271-0/+3
* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
* Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-21/+2
* Update svn properties.Jeff Ames2009-06-271-230/+230
* Fixed null bug, which was making unit tests failMW2009-06-261-3/+7
* Extracted the code that handles the sending of prim updates to the client, fr...MW2009-06-261-0/+226