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path: root/OpenSim/Region/Framework/Scenes/SceneViewer.cs (unfollow)
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2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+0
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman1-21/+2
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-06-27Update svn properties.Jeff Ames1-230/+230
2009-06-26Fixed null bug, which was making unit tests failMW1-3/+7
2009-06-26Extracted the code that handles the sending of prim updates to the client, ↵MW1-0/+226
from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]