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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-51/+5
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)2010-05-281-9/+0
| | | | code calls SceneViewer.QueuePartForUpdate() directly
* Remove an unneeded conditionalMelanie2010-05-231-2/+1
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* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-116/+2
| | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-121-14/+15
| | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2010-05-051-4/+1
| | | | proper field in AgentCircuitData instead
* Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2010-05-051-0/+1
| | | | carried along
* Plumb the viewer version string through into AgentCircuitData. Now all thatMelanie Thielker2010-05-051-0/+6
| | | | | | is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data.
* Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-131-0/+1
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* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-29/+29
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-13/+7
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* add a null check in ScenePresence constructordahlia2010-03-131-1/+2
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* refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-6/+6
| | | | AttachmentsModule
* Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-091-9/+19
| | | | to use that stored value.
* * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman2010-03-051-5/+3
| | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
* * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵John Hurliman2010-03-031-1/+6
| | | | an explanation of what it does
* Removing the sLLVector3 dinosaurJohn Hurliman2010-03-031-3/+3
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* * Fixed bad start position clamping in MakeRootAgent()John Hurliman2010-03-031-33/+7
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* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-1/+5
| | | | this needs more testing, but everything is there.
* Merge branch 'master' into presence-refactorMelanie2010-02-221-21/+16
|\ | | | | | | This brings presence-refactor up to master again
| * Formatting cleanup.Jeff Ames2010-02-151-4/+4
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| * Fixes a bug in the previous patch.Revolution2010-02-151-18/+13
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into presence-refactorMelanie2010-02-151-6/+85
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| * Revolution is on the roll again! :)Revolution2010-02-141-6/+83
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-0/+2
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-8/+10
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| * Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-081-1/+8
| | | | | | | | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
| * minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2010-02-051-3/+2
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* | Merge branch 'master' into presence-refactorMelanie2010-02-081-28/+33
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2010-02-041-15/+11
| | | | | | | | code. No functional changes
| * minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2010-02-031-3/+1
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| * minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)2010-02-031-2/+1
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| * minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-031-2/+1
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| * Replace dome tabs with spacesMelanie2010-01-261-3/+3
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| * Fixes Region Crossings on a prim.Revolution2010-01-241-1/+9
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| * add a target position to agent updates to ScenePresence to support ↵unknown2010-01-211-1/+7
| | | | | | | | alternative client protocols
| * Fixes llSetDamage. Patch from RevolutionRevolution2010-01-211-7/+5
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* | Finished moving object crossings into EntityTransferModuleDiva Canto2010-01-161-30/+0
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* | Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-161-0/+4
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* | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-151-2/+2
| | | | | | | | objects too.
* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-7/+18
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | * Removed debug messages.Diva Canto2010-01-131-2/+0
| | | | | | | | * Everything works! (everything that was tested; lots of things to test)
* | Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto2010-01-121-3/+3
| | | | | | | | Appearance is now being passed with AgentCircuitData, as it should be.
* | Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-0/+4
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* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
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* | CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto2010-01-101-2/+4
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* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-5/+9
| | | | | | | | | | * HG is seriously broken here * Compiles. Untested.
* | * Finished SimulationServiceConnectorDiva Canto2010-01-071-8/+11
|/ | | | | * Started rerouting calls to UserService. * Compiles. May run.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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