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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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| * Fixing a bug introduced yesterday. This put the precondition test inside Chec...Diva Canto2011-12-221-105/+109
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-211-4/+1
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| * | Moved an external test into the method that uses those preconditions.Diva Canto2011-12-211-19/+11
* | | Merge branch 'master' into careminsterMelanie2011-12-201-5/+5
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| * | Though the viewer warns about receiving this, not sending appears to break ba...Justin Clark-Casey (justincc)2011-12-201-4/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-201-8/+5
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| * | Changed the async approach on close child agents. This may improve crossings ...Diva Canto2011-12-161-1/+4
* | | Merge branch 'master' into careminsterMelanie2011-12-191-2/+5
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| * | Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
| * | Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-191-1/+1
* | | Merge branch 'master' into careminsterMelanie2011-12-181-48/+43
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| * | Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-6/+0
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| * No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-161-9/+9
| * Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-151-6/+2
| * Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-27/+32
* | Prevent a nasty deadlock on teleportMelanie2011-12-121-24/+22
* | Make m_attachments privateMelanie2011-12-121-1/+1
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2011-12-121-41/+49
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| * \ Merge branch 'master' into careminsterMelanie2011-12-121-41/+49
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| | * Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-40/+49
* | | Send changed animation event asynchronouslyMelanie2011-12-121-14/+17
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* | Fix a regression that causes data from the attachments module to fail loadingMelanie2011-12-101-0/+1
* | Prevent spurious error message when client tries to move a null itemMelanie2011-12-101-119/+139
* | Merge branch 'master' into careminsterMelanie2011-12-101-13/+2
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| * Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-091-13/+2
* | Merge branch 'master' into careminsterMelanie2011-12-091-4/+0
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| * remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
* | Merge branch 'master' into bigmergeMelanie2011-12-091-3/+1
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| * Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-081-1/+1
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-081-2/+0
* | Merge branch 'master' into bigmergeMelanie2011-12-081-14/+25
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| * When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
| * On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-14/+25
* | Merge branch 'master' into bigmergeMelanie2011-12-051-47/+56
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| * Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
| * Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
| * Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-031-2/+5
| * Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
| * For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-031-23/+23
| * Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
| * Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-031-4/+7
| * Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-14/+11
| * Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)2011-12-021-3/+0
* | Reinstate setter for OffsetPosition to allow setting the offset by scriptMelanie2011-12-051-0/+7
* | Don't allow position update on sitting avatar. Don't bounds check sittingMelanie2011-12-041-2/+9
* | Merge branch 'master' into bigmergeMelanie2011-11-241-13/+13
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| * Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-221-13/+13
* | Merge branch 'master' into bigmergeMelanie2011-11-171-4/+10
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| * Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-1/+1
| * Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-151-0/+3